🧟 Survive the Apocalypse
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5.6k Executions

ESP

Survive the Apocalypse
TheTUCKSTER
TheTUCKSTERFirst script
3 months ago
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ESP is a Survive the Apocalypse script for Roblox, uploaded to ScriptBlox on Jul 20, 2026.

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Description

I have never ever seen a survive the apocalypse ESP script that worked. So here is one.

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local Players          = game:GetService("Players")
local RunService       = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer      = Players.LocalPlayer

local espEnabled = {
    Zombie = false, Heals  = false, Food  = false,
    Gas    = false, Armor  = false, Weapon = false, Scrap = false,
}
local espDistance = 150

local ESP_COLORS = {
    Zombie = Color3.fromRGB(255,  60,  60),
    Heals  = Color3.fromRGB( 80, 255, 160),
    Food   = Color3.fromRGB( 80, 255,  80),
    Gas    = Color3.fromRGB(220, 100, 255),
    Armor  = Color3.fromRGB( 80, 150, 255),
    Weapon = Color3.fromRGB(255, 140,   0),
    Scrap  = Color3.fromRGB(200, 160,  70),
}

local TAG_MAP = {
    Zombie = {"zombie","undead","infected","walker","crawler","ghoul","zomb"},
    Heals  = {
        "medkit", "med kit", "firstaid", "first aid", "medbox", "health kit",
        "bandage", "gauze", "wrap",
    },
    Food   = {
        "food","cola","soda","water bottle","can of","canned","snack","bloxy",
        "chips","candy","juice","coffee","energy drink","apple","banana","pizza",
        "burger","soup","meal","ration","hearts","heart","bread","beef",
    },
    Gas    = {"gas can","gascan","gas_can","jerry can","jerrycan","fuel can","fuelcan","canister","fuel jug","fuel"},
    Armor  = {
        "light armor","lightarmor","light_armor","medium armor","mediumarmor","medium_armor",
        "heavy armor","heavyarmor","heavy_armor","power arm","powerarm","power_arm",
        "power core","powercore","power_core","vest","helmet","plate carrier","body armor","armor","armour",
    },
    Weapon = {
        "heavy sniper","heavysniper","uzi","pistol","revolver","rifle","shotgun","smg","sniper",


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