Stud Long Jumps Obby
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leaderboard autofarm and no cooldown autorebirth

Stud Long Jumps ObbyUploaded by
5 months ago
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Description

Very simple, open source as usual just fires touch interest for checkpoints 1-45 while bypassing the cooldown for rebirth the game usually has, also a simple bypass

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Edited By: 12slash25 Download


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4
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francy 5 months ago
I made it faster guys local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local rootPart = character:WaitForChild("HumanoidRootPart") local checkpointsFolder = workspace:WaitForChild("Checkpoints") local rebirthEvent = ReplicatedStorage:WaitForChild("RebirthEvent") local checkpoints = {} for i = 1, 45 do local checkpoint = checkpointsFolder:FindFirstChild(tostring(i)) if checkpoint then table.insert(checkpoints, checkpoint) end end print("Checkpoints cargados: " .. #checkpoints) local function fastTeleport() for _, checkpoint in ipairs(checkpoints) do rootPart.CFrame = checkpoint.CFrame + Vector3.new(0, 3, 0) if firetouchinterest then firetouchinterest(rootPart, checkpoint, 0) firetouchinterest(rootPart, checkpoint, 1) end end if rebirthEvent then rebirthEvent:FireServer() end end RunService.Heartbeat:Connect(fastTeleport) print("console test")
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francy 5 months ago
@12slash25 it tp faster
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francy 5 months ago
Removed redundant operations Direct CFrame *ignment Pre-caching checkpoints
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francy 5 months ago
@12slash25 dont worry about that
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