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Description
Very simple, open source as usual just fires touch interest for checkpoints 1-45 while bypassing the cooldown for rebirth the game usually has, also a simple bypass
Comments
4

Offline
francy 7 months ago
I made it faster guys
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
local checkpointsFolder = workspace:WaitForChild("Checkpoints")
local rebirthEvent = ReplicatedStorage:WaitForChild("RebirthEvent")
local checkpoints = {}
for i = 1, 45 do
local checkpoint = checkpointsFolder:FindFirstChild(tostring(i))
if checkpoint then
table.insert(checkpoints, checkpoint)
end
end
print("Checkpoints cargados: " .. #checkpoints)
local function fastTeleport()
for _, checkpoint in ipairs(checkpoints) do
rootPart.CFrame = checkpoint.CFrame + Vector3.new(0, 3, 0)
if firetouchinterest then
firetouchinterest(rootPart, checkpoint, 0)
firetouchinterest(rootPart, checkpoint, 1)
end
end
if rebirthEvent then
rebirthEvent:FireServer()
end
end
RunService.Heartbeat:Connect(fastTeleport)
print("console test") Original message deleted

Offline
francy 7 months ago
@12slash25 it tp faster Original message deleted

Offline
francy 7 months ago
Removed redundant operations
Direct CFrame *ignment
Pre-caching checkpoints Original message deleted

Offline
francy 7 months ago
@12slash25 dont worry about that

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