[🚂 UPD] Storage Hunters: Open World
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xcel

Storage Hunters: Open World
matejkkt150
matejkkt150First script
4 months ago
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xcel is a Storage Hunters: Open World script for Roblox, uploaded to ScriptBlox on Jun 27, 2026.

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Description

autobid autosell

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--[[
	Auto Auction / Auto Sell / Pathfinder - Storage Hunters: Open World
	Uses WindUI for the interface.
	- Auction tab: monitors the bidding minigame and auto-bids when cursor is in the zone.
	- Sell tab: monitors Quick Sell rate + vehicle load weight and auto-sells.
	- Pathfinder tab: state machine automates the full auction loop (walk → trigger → bid → collect).
]]

-- Load WindUI from the dist URL directly
local WindUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/Footagesus/WindUI/main/dist/main.lua"))()

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PathfindingService = game:GetService("PathfindingService")
local LocalPlayer = Players.LocalPlayer
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")

-- Remote references
local AuctionEvents = ReplicatedStorage:WaitForChild("Events"):WaitForChild("Auction")
local BidRemote = AuctionEvents:WaitForChild("Bid")
local LeaveAuctionRemote = AuctionEvents:WaitForChild("LeaveAuction")

local Pawn = ReplicatedStorage:WaitForChild("Events"):WaitForChild("Pawn")
local GetPawnState = Pawn:WaitForChild("GetPawnState")
local GetSellableItems = Pawn:WaitForChild("GetSellableItems")
local SellItems = Pawn:WaitForChild("SellItems")
local RateChanged = Pawn:WaitForChild("RateChanged")

local UIEvents = ReplicatedStorage:WaitForChild("Events"):WaitForChild("UI")
local VehicleWeightUpdate = UIEvents:WaitForChild("VehicleWeightUpdate")

-- Items module — used to look up category for trophy/accessory filtering
-- Loaded via decompile to avoid "Cannot require a RobloxScript module from a non RobloxScript context" errors
local ItemsModule = (function()
	local ok, result = pcall(function()
		return loadstring(decompile(ReplicatedStorage.Modules.Items))()
	end)
	if ok then return result end
	return {}


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