Steal An Egg
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Steal An EggUploaded by
3 weeks ago
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Description

🥚 Farm : Farm Control : ▸ START FARM / STOP FARM ( Runs the full cycle: rank, travel, carry, deliver, claim ) ▸ Live Stats Line ( Delivered / $ per second / failed / lost / running state ) ▸ Stall Detector ( Shows STUCK + seconds if a cycle stops closing ) ▸ Honest Failure Reasons ( Tells you when another player hit you and took the egg, instead of a generic error ) Target List : ▸ BEST TARGETS RIGHT NOW ( Top 8 eggs with rotating 3D model ) ▸ Stable Ordering ( The list stays put instead of reshuffling every frame ) ▸ Card Info ( Name, rarity, scale, mutation count, area, live distance, $/s ) ▸ Click a Card to Lock ( Forces the bot onto that exact egg ) ▸ CLEAR TARGET ( Releases the lock and goes back to automatic ) Farm Modes ( mutually exclusive, one click switches ) : ▸ RIFT: ON / OFF ( Hunts only the 3 pets the Rift machine is asking for ) ▸ INDEX: ON / OFF ( Hunts only what your codex is still missing ) ▸ Both OFF ( Normal farm, ranked by real $/s ) ▸ Auto Disable ( Turning one on turns the other off, so the two never fight ) 🎯 Target Filter : ▸ Fast Mode ( Grabs the closest eligible egg instead of the best one ) ▸ Selected Pets Only ( Farms exclusively what you picked in the PETS tab ) ▸ Mutated Eggs Only ▸ Skip Eggs With a Player Within ( 0 to 400 studs, default 60 — dodges the players who hit you to steal your egg. 0 disables it ) ▸ Starvation Escape ( If no egg passes the filters, it loosens them instead of sitting idle ) ▸ Minimum Rarity ( 0 to 25 — 0 = any ) ▸ Maximum Target Distance ( 200 to 6000 studs — max = unlimited ) 📊 Ranking Weights : ▸ Rank by Pure $/s ( On = real payout formula of the game, weights below go inert ) ▸ Rarity Weight · Mutation Weight · Size Weight · Distance Penalty ▸ Distance Aware ( Far eggs are discounted by the time the round trip actually costs ) 🏃 Movement : Movement and Safety : ▸ Approach Radius ( 3 to 9 studs — server accepts 9 ) ▸ Max Time Per Trip ( 20 to 180 seconds before dropping the target ) ▸ Stop the Farm on Rollback ( Disarms after 3 trips in a row ending in a correction ) ▸ Adaptive Speed ( Slows itself down on a revert instead of falling back to walking ) ▸ Knockdown Aware ( Knocked down by another player? It waits it out and resumes ) Fast Travel : ▸ Fast Hop ( ~967 studs/s measured ) ▸ Instant TP ( Long range teleport, 4200+ studs, no rollback ) ▸ Costs You Nothing ( No egg is consumed per trip ) ▸ Minimum Distance for TP ( 200 to 4000 studs — below it the hop is faster ) ▸ Tunable Speed ( Hop step, hop interval and rewind, all live. Getting rollback? Raise the rewind first — it costs no speed ) ▸ Automatic Fallback ( Instant TP, then hop, then walking — no setup needed ) ▸ Boss Kept Asleep ( The guard never wakes and never takes your egg ) 🌀 Rift : ▸ Recipe Hunting ( Reads the machine's 3 required pets automatically ) ▸ Live Banner Line ( Banner name, minutes to rotation, pity counter, free refreshes ) ▸ Requirement Breakdown ( + / - per pet with the actual count: p = pet you own, o = egg on the way, eq = pet placed on the plot ) ▸ Count Pets You Already Own ( Off = hunt all three fresh and keep the pets you have, since the trade-in consumes them ) ▸ Auto Plant ( Delivered recipe eggs are planted on your plot to hatch ) 📖 Index / Codex : ▸ Missing Pet Hunting ( Compares your codex against the full 135 pet catalog ) ▸ Live Progress Line ( discovered / total · how many missing · how many are spawning right now · next targets by name ) ▸ Honest Ceiling ( Secr

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Edited By: daviallbano Download


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amehal47's profile picture
amehal471 week ago

KEY SYSTEM AND NOT WORK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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heitorxxt0_0's profile picture
heitorxxt0_03 weeks ago

W

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