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Magnet Switch - Magnet Range
Magnet Switch - Magnet Range

Universal Script 📌
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Project Delta

Universal Script 📌
Finish The Word! [ SUMMER ]
Football Fusion 3
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[SURGEON 💉] untitled boxing game 🥊
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Workspace = game:GetService('Workspace') local Players = game:GetService('Players') local MarketplaceService = game:GetService('MarketplaceService') local LocalPlayer = Players.LocalPlayer local pointFolder = Workspace:WaitForChild('PointFolder', 5) local chestFolder = Workspace:WaitForChild('ChestFolder', 5) local gameFolder = Workspace:FindFirstChild('Game') local pointS*Parts = gameFolder and gameFolder:FindFirstChild('PointS*Parts') local vipS* = pointS*Parts and pointS*Parts:FindFirstChild('VIP') local window = Rayfield:CreateWindow({ Loading*le = 'Brev Hub', Name = 'Brev Hub | ' .. MarketplaceService:GetProductInfo(game.PlaceId).Name, KeySystem = false, LoadingSub*le = 'We Love Slop! <3', ConfigurationSaving = { Enabled = false, }, }) local magnetActive = false local magnetRange = 5000 local magnetThread local function moveParts(parts, targetPosition, radius) for _, part in ipairs(parts) do if part.Parent and part:IsDescendantOf(Workspace) then local distance = (part.Position - targetPosition).Magnitude if distance <= radius then part.CFrame = CFrame.new(targetPosition + Vector3.new(0, 3, 0)) end end end end local function magnetLoop() while magnetActive do task.wait(0.1) local character = LocalPlayer.Character if character then local hrp = character:FindFirstChild('HumanoidRootPart') if hrp then local collectedParts = {} if pointFolder then for _, entry in ipairs(pointFolder:GetChildren()) do if entry:IsA('BasePart') then