Sell a Million Sushi
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71 Executions

[KEYLESS] Sushi AutoFarm

Mixed reports 33% works
Sell a Million Sushi
Zidiu1
Zidiu1Published 10
13 hours ago

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[KEYLESS] Sushi AutoFarm is a Sell a Million Sushi script for Roblox, uploaded to ScriptBlox on Nov 14, 2026. Reviewed by a person on Nov 14, 2026.

Does it work?

Mixed reports 33% works

33% say it works ยท 3 reports in the last 2 weeks

Why it doesn't work Patched 1 Errors or does nothing 1
Also noticed:

Description

# Sushi Autofarm v1.0 **Free | No Key System** An all-in-one automation suite for Sushi Simulator โ€” farming, boat hiring, live monitoring, and utility controls in a clean ZidUI interface. --- ## MAIN - Global Search across all tabs - Disable All (turns off every auto toggle in one click) - Pause All (freezes the main loop; monitor + hooks keep running) - Disable Robux Prompts - Live status line (paused / robux-block indicators) - Touch + Connections availability indicator ## FARM - Auto Loot - Auto Collect (cash) - Auto Deposit (fish, only when FishPrice โ‰ฅ threshold) - Auto Upgrade (via TP) - Auto Group Reward - Sell-Above slider (FishPrice trigger) - Set TraderThreshold shortcut - Auto Happy Chef (respects ready + active state) - Auto Throw Bait - Auto Buy ร—1 / ร—5 / ร—25 / ร—100 - Auto Merge ## BOATS - Auto Hire Boats (via UnlockChest remote, no TP) - Auto Dismiss (non-selected / too expensive, via DiscardChest) - Hire Mode: Rarity Mode / Buy Affordable - Rarity Multi-Select for hiring - Configurable Hire Cooldown - Live boat info (hire remote, dismiss remote, docked count, last cost, last action) ## MONITOR - Plot detection + button integrity check (found / total) - Loot-on-ground counter - Buy / Upgrade / Boat affordability gate timers - Last error indicator - Fish Price: current, min/max range, history trail, active events - Player: cash, cash multiplier, net worth (log + actual), fish counts - Kitchen: busy state, rate (log + actual), remaining (log + actual) - Live attribute panel for all known player attributes - "Other attributes" auto-tracker (any new/unknown attribute appears automatically) - Clear caches + reset window size button ## SAFETY & QUALITY - Pause All toggle - Disable Robux Prompts (hides Roblox purchase overlay) - Affordability gating for Buy / Upgrade / Collect / Boat actions - Cooldown-based anti-spam on every interaction (touch, remote, ability) - Character position restore after TP-Upgrade (returns to your saved spot) - Auto-recovery from "cant afford" server events with short backoff - Cached price lookups (no scanning spam) - Automatic remote detection with fallback button-fire for boats - Auto-reload safe - Saved toggles, sliders, and thresholds - Draggable, resizable ZidUI window - In-app notifications for every major action ## FEEDBACK - In-game feedback hub (rating + suggestions) --- ## COMPATIBILITY Feature availability depends on the capabilities of the execution environment. This script relies on `firetouchinterest` for button interactions, on `getconnections` for the boat button fallback, on live game state via remote events (`UpdateCurrencyEvent`, `CantAffordEffect`, `UpdateTotalCount`, `UpdateChestUnlockCost`), on workspace plot and attribute access, and on executor support for those APIs. Environments that block `firetouchinterest` or `getconnections` will disable Upgrade-via-TP and the button-fallback path for boat hiring โ€” the remote-based boat path and all other features remain functional. --- **Developed by Zidiu1.**

Updates

  1. Update from Zidiu1: v1.0 โ†’ v1.1 Bug fixes and reliability improvements, mainly: proper per-tier boat cost caching with expiry and safer button firing, better upgrade/deposit gating, and an Auto Loot fix where the scan cache now clears after a successful pickup. Loot monitor is also more accurate now.

Notes

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Zidiu1's profile picture
Zidiu1Creator Update 2 hours ago

v1.0 โ†’ v1.1 Bug fixes and reliability improvements, mainly: proper per-tier boat cost caching with expiry and safer button firing, better upgrade/deposit gating, and an Auto Loot fix where the scan cache now clears after a successful pickup. Loot monitor is also more accurate now.

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Comments

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rafanchesshello's profile picture
rafanchesshello2 hours ago

Nice script

2
Zidiu1's profile picture
Zidiu1Uploader2 hours ago

@rafanchesshello Thanks! I hope you enjoy it.

2
Daydreaming's profile picture
Daydreaming4 hours ago

auto farm not working, and make lag

1
Zidiu1's profile picture
Zidiu1Uploader2 hours ago

@Daydreaming Thank you for the feedback. I've checked the script and made some improvements, so the lag using the "Auto Loot" should be gone now. Let me know if it works for you. If you run into any errors or if it still doesn't work, please send me the error and let me know which executor you are using.

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