[HIRED KILLER] Jujutsu Shenanigans
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66.5k Executions

Auto BlackFlash

10K executions
Jujutsu Shenanigans
morenoZzz
morenoZzz100K executions
2 months ago

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Auto BlackFlash is a Jujutsu Shenanigans script for Roblox, uploaded to ScriptBlox on Sep 14, 2026. Reviewed by a person on Sep 14, 2026.

Does it work?

Early reports

50% say it works · 2 reports in the last 2 weeks

Why it doesn't work Errors or does nothing 1
Also noticed:

Description

Auto blackflash

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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players           = game:GetService("Players")
local TweenService      = game:GetService("TweenService")
local RunService        = game:GetService("RunService")

local LocalPlayer = Players.LocalPlayer

local CONFIG = {
    FireDelay          = 0.37,
    RetryDelay         = 0.04,
    RetryFire          = true,
    FacingDotThreshold = -0.6,
    LowHPThreshold     = 15,
    ChainResetTime     = 2,

    FaceCheckMaxDist   = 8,
    BehindOffset       = 5,
    DashSideRadius     = 4.5,

    -- Dash humanizado: duração base por stud percorrido + jitter
    DashSpeedPerStud   = 0.026,   -- segundos por stud (ligeiramente mais lento = mais peso, mais intencional)
    DashMinDuration    = 0.14,    -- mínimo absoluto aumentado (elimina flash em alvo próximo)
    DashMaxDuration    = 0.32,    -- máximo levemente maior pra dar espaço pro Cubic InOut respirar
    DashTimeJitter     = 0.04,    -- ±0.04s variação aleatória de tempo por dash
    DashRadiusJitter   = 1.2,     -- ±1.2 stud no raio lateral (variação mais perceptível entre dashes)
    DashArcHeight      = 0.3,     -- offset Y no midpoint do arco (curvatura 3D sutil, não fica flat)

    FireDelayJitter    = 0.015,  -- pequena margem de tolerância pro golden delay não falhar com variação de ping

    -- Lock On câmera
    LockOnSmoothness   = 0.12,   -- 0 = instantâneo, 1 = nunca chega. 0.12 = suave mas responsivo
    LockOnHeightOffset = 2.0,    -- mira um pouco acima do HRP (mais pro tronco/cabeça)
}

if _G.retryfire ~= nil then
    CONFIG.RetryFire = _G.retryfire
end

local function getRemote(...)
    local path = { ... }


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