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Kill script backdoor
SCP Games and SCP Monsters
TheBestHakerFirst script
2 months ago
Please login to perform these actions:Kill script backdoor is a SCP Games and SCP Monsters script for Roblox, uploaded to ScriptBlox on Sep 1, 2026.
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Description
This is a script that abuses a backdoor that lets you kill any player
local VirtualInputManager = game:GetService("VirtualInputManager")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
local Window = Library.CreateLib("Kill anyone", "DarkTheme")
local Tab = Window:NewTab("Kill")
local Section = Tab:NewSection("Kill")
local uniform = workspace:WaitForChild("Uniform")
local uniformgiver = nil
Section:NewButton("Get shotgun", "Gives you shotgun so the script works", function()
for _, obj in uniform:GetChildren() do
if not obj then continue end
if obj.Name ~= "Uniform Giver" then continue end
local coathanger = obj:FindFirstChild("Coathanger")
if not coathanger then continue end
local shirt = coathanger:FindFirstChildOfClass("Shirt")
if not shirt then continue end
if shirt.ShirtTemplate ~= "http://www.roblox.com/asset/?id=316069182" then continue end
uniformgiver = obj
end
local clickpart = uniformgiver:WaitForChild("ClickPart")
local prompt = clickpart:WaitForChild("ProximityPrompt")
local function triggerProximityPrompt()
prompt:InputHoldBegin()
task.wait()
prompt:InputHoldEnd()
end
local humanoidrootpart = LocalPlayer.Character:WaitForChild("HumanoidRootPart")
humanoidrootpart.CFrame = clickpart.CFrame
task.wait(0.1)


It’s not a backdoor; it’s an exploit involving the shotgun's remote event. Setting the value to 0/0 does indeed make my character invincible, but that invincibility can be reset at any time. Don't mistake it for a backdoor—it isn't one. It’s more of a remote event exploit.
@onarchawee It's technically a backdoor because it allows you to have a server side control over other players health, and the 0/0 is setting the players health value to NaN which means you cannot lose health but can only set health to 0 to die but it does error the server code because its trying to subtract a number from not a number value
@TheBestHaker A backdoor is an injected, hidden entry point that allows arbitrary server-side code execution (e.g., via require()). What happens here is simply an unvalidated input vulnerability: the game's shotgun RemoteEvent accepts client arguments without server-side validation. Sending bad parameters (like 0/0 to cause NaN) is like walking through an unlocked front door—it's bad game logic, not a server backdoor
@onarchawee I already know all that, I'm just saying because it lets you use server logic at anytime if you know what İ mean, because the developers didn't secure their code
@TheBestHaker Abusing bad server logic isn't 'using server logic'—it’s triggering an unhandled exception. Insecure code makes a game exploitable, but it doesn't make it a backdoor.