Rumble Quest
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321 Executions

script

Rumble Quest
Runeblox
Runeblox10K executions
2 years ago
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script is a Rumble Quest script for Roblox, uploaded to ScriptBlox on Feb 11, 2025.

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Description

Check for GUI Injection Description: Checks if the GUI is already injected into the game. Purpose: Prevents duplicate GUI creation. Author Check Description: Continuously verifies that the "Made by" text in the credits remains unchanged. Purpose: Ensures the author's name stays consistent. Weapon ID Retrieval (getWID) Description: Scans the player's character to find the equipped weapon's ID. Purpose: Used for weapon-based actions like Kill-Aura. Rainbow Text Effect (rainbow) Description: Creates a smooth color transition effect for specified text elements. Purpose: Adds visual flair to the GUI. No Doors Functionality (nodoors_f) Description: Disables or enables collision for dungeon doors. Purpose: Allows players to bypass doors in dungeons.

View Raw
-- Проверка наличия GUI
if not game.Players.LocalPlayer:WaitForChild("PlayerGui"):FindFirstChild("VBC_rg_gui") then

    local nodoors = false
    local walkspeed = false
    local killaura = false
    local godmode = false -- Переменная для режима бесмертия
    local weaponID

    -- Проверка авторства
    spawn(function()
        while true do
            if game.Players.LocalPlayer.PlayerGui.VBC_rg_gui.cheats.credits.text.Text ~= "Made by adminbroyt" then
                game.Players.LocalPlayer.PlayerGui.VBC_rg_gui.cheats.credits.text.Text = "Made by adminbroyt"
            end
            wait(3)
        end
    end)

    -- Получение ID оружия
    local function getWID()
        for _, v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
            if v:IsA("Model") and v.Name ~= "HumanoidRootPart" then
                weaponID = v.Name
            end
        end
    end

    -- Функция для отключения дверей
    local function nodoors_f(state)
        if workspace.Terrain:FindFirstChild("DungeonBoss") then
            for _, v in pairs(workspace.Terrain:GetChildren()) do
                if string.find(v.Name, "DungeonPiece") or v.Name == "DungeonBoss" then
                    for _, v2 in pairs(v.Door:GetChildren()) do
                        if v2:IsA("BasePart") then
                            v2.CanCollide = state
                            v2.Anchored = not state -- Предотвращает движение объектов
                        end
                    end
                end


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