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Description
Infinitely spawn dices that lag the game and NORMALLY make players want to leave. Thus giving you the win and points! Not made by me, created by Unordinary - https://v3rmillion.net/member.php?action=profile&uid=5602. All credits go to them.





@hello_foxy ill explain this in the most simplest way possible in a game, the server can do anything, and any changes it makes are replicated to all clients in the game, if you manage to get a backdoor in a serverscript,
@hello_foxy examples of client executors are synapse x, krnl, scriptware, oxygen u, etc. ss exploits are exploits that whitelist you for backdoor scripts
@hello_foxy lmao my guy, a serverside is literally a game virus, which is a backdoor for exploiters. Please do research on serversides instead of assuming they are the opposite of client side
@script_critic and serverside do not ALWAYS mean the game is infected
@Rauwo serverside means it is infected with a backdoor meaning exploiters can insert and model they want into the game, for example serversides are the reason that we have require scripts, we load a model script into the game. What you may be thinking of is the script being compatible with FE, not being serverside. This script is compatible with FE, meaning people can see it, but this game is definitely not infected, and there is no serversides for it. hope ya liked my explanation.
@script_critic it is...
not server sided