Roll to Claim UGC
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2.8k Executions

Autofarm luck potion

Roll to Claim UGC
vincent009
vincent00910 followers
8 months ago
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Autofarm luck potion is a Roll to Claim UGC script for Roblox, uploaded to ScriptBlox on Mar 16, 2026.

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Description

This script is inspired by Supratman Roll To Claim UGC - Advanced Automation Script Overview This is an open-source, multi-threaded automation script engineered specifically for the Roblox experience Roll To Claim UGC (Place ID: 101468625621912). The script is designed to optimize the player's farming efficiency by managing proximity prompt interactions, inventory collection, buff application, and complex environment traversal with minimal player input. Unlike basic auto-clickers, this script features a robust Pathfinding Engine and State Detection System that dynamically responds to the game's unique mechanics, including vehicle usage, player teleportation, and stuck prevention. Core Architecture & Features 1. Strict Environment Enforcement Feature Implementation Detail Place‑ID Lock The script performs an immediate pre-flight check using game.PlaceId. Execution halts instantly if launched in any other experience, preventing potential misuse or detection in incompatible games. 2. Dual Proximity Prompt Automation The script distinguishes between two distinct interaction types, treating them with separate concurrency models to maximize actions per minute (APM). Prompt Type Target Path Behavior Prompt1 (Crate) workspace.Drop/*/Center/ProximityPrompt Smart Walking Loop: Fires every 0.5s. Locates nearest crate, navigates around obstacles, and interacts upon arrival. Prompt2 (Chest Lock) workspace.Chest.PositionA.Lock.ProximityPrompt Rapid Fire Loop: Fires continuously every 0.1s from any distance within range. This ensures the chest lock is activated the millisecond it becomes available, independent of the walking routine. 3. Pathfinding & Navigation Intelligence The script overrides default Roblox humanoid movement with a custom logic layer for reliability. · Smooth Waypoint Tracking: Utilizes PathfindingService to compute routes. Waypoints are sampled and smoothed to prevent the character from taking sharp, unnatural 90-degree turns that slow down traversal. · Raycast Collision Detection: Before initiating a walk command, the script casts a ray between the player and the target. If the direct path is occluded by workspace.Map geometry (walls), the walk command is blacklisted for 30 seconds to prevent the character from moonwalking against walls. · Timeouts & Stuck Recovery: · Movement Timeout: A global 90-second limit is placed on any single walk attempt. · Velocity Stuck Detection: If Humanoid.MoveDirection.Magnitude remains near zero for >5 seconds (excluding the Climbing state), the walk is aborted to prevent infinite loop deadlocks. 4. Vehicle & Seat Awareness The script monitors the player's Humanoid.SeatPart property to adapt behavior accordingly. · Vehicle Mode: If the player is seated in a vehicle, the walking pathfinder is suppressed. Instead, the script scans for prompts within a dynamic radius and fires them remotely, effectively turning the vehicle into a mobile farming station. · Auto-Unsit: A background thread runs every 0.5 seconds. If the player is seated on a non-vehicle seat (e.g., a bench), it automatically unsits the character to ensure mobility for the farming loop. 5. Teleport Detection & Follow Mode · Position Delta Check: The script caches the player's position every frame. If a delta greater than 50 studs is detected (indicating a game teleport or map reset), the script enters Follow Mode. Cool

Updates

  1. Script edited: Update script

  2. Script edited: Updated WALK_TIMEOUT

  3. Script edited: Added anti sit and wall detection.

  4. Script edited: Updated Walk_stop_distance

  5. Script edited: Added another feature

View Raw
-- add us in roblox vincentplayz9356
local player = game:GetService("Players").LocalPlayer
local workspace = game:GetService("Workspace")
local replicatedStorage = game:GetService("ReplicatedStorage")
local proximityService = game:GetService("ProximityPromptService")
local pathfindingService = game:GetService("PathfindingService")
local runService = game:GetService("RunService")

local CHECK_INTERVAL = 0.5
local RAPID_INTERVAL = 0.1
local USE_EXECUTOR_FIRE = true
local WALK_STOP_DISTANCE = 50
local WALK_TIMEOUT = 140
local BLACKLIST_DURATION = 30
local STUCK_DETECTION_TIME = 5

local USE_INTERVAL = 0.1
local USE_CLICK_SIMULATION = true
local USE_REMOTE_FALLBACK = true

local COLLECT_ITEMS = true
local ITEM_COLLECT_RADIUS = 5
local ITEM_COOLDOWN = 10
local ITEM_FAIL_COOLDOWN = 30

local TELEPORT_THRESHOLD = 50

local isInTeleportMode = false
local TELEPORT_FOLLOW_DURATION = 10

local promptBlacklist = {}
local itemCooldown = {}
local lastRootPosition = nil

local function isPromptBlacklisted(prompt)
    local untilTime = promptBlacklist[prompt]
    return untilTime and untilTime > os.clock()
end

local function blacklistPrompt(prompt, duration)


Comments

3
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sdhaowwm's profile picture
sdhaowwm8 months ago

Yeah stealer

0
sdhaowwm's profile picture
sdhaowwm8 months ago

Stealer

-2
Boomshie's profile picture
Boomshie8 months ago

Stealer

-2

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