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Roll to Claim UGC
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Autofarm luck potion

Roll to Claim UGCUploaded by
3 months ago
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Description

This script is inspired by Supratman Roll To Claim UGC - Advanced Automation Script Overview This is an open-source, multi-threaded automation script engineered specifically for the Roblox experience Roll To Claim UGC (Place ID: 101468625621912). The script is designed to optimize the player's farming efficiency by managing proximity prompt interactions, inventory collection, buff application, and complex environment traversal with minimal player input. Unlike basic auto-clickers, this script features a robust Pathfinding Engine and State Detection System that dynamically responds to the game's unique mechanics, including vehicle usage, player teleportation, and stuck prevention. Core Architecture & Features 1. Strict Environment Enforcement Feature Implementation Detail Place‑ID Lock The script performs an immediate pre-flight check using game.PlaceId. Execution halts instantly if launched in any other experience, preventing potential misuse or detection in incompatible games. 2. Dual Proximity Prompt Automation The script distinguishes between two distinct interaction types, treating them with separate concurrency models to maximize actions per minute (APM). Prompt Type Target Path Behavior Prompt1 (Crate) workspace.Drop/*/Center/ProximityPrompt Smart Walking Loop: Fires every 0.5s. Locates nearest crate, navigates around obstacles, and interacts upon arrival. Prompt2 (Chest Lock) workspace.Chest.PositionA.Lock.ProximityPrompt Rapid Fire Loop: Fires continuously every 0.1s from any distance within range. This ensures the chest lock is activated the millisecond it becomes available, independent of the walking routine. 3. Pathfinding & Navigation Intelligence The script overrides default Roblox humanoid movement with a custom logic layer for reliability. · Smooth Waypoint Tracking: Utilizes PathfindingService to compute routes. Waypoints are sampled and smoothed to prevent the character from taking sharp, unnatural 90-degree turns that slow down traversal. · Raycast Collision Detection: Before initiating a walk command, the script casts a ray between the player and the target. If the direct path is occluded by workspace.Map geometry (walls), the walk command is blacklisted for 30 seconds to prevent the character from moonwalking against walls. · Timeouts & Stuck Recovery: · Movement Timeout: A global 90-second limit is placed on any single walk attempt. · Velocity Stuck Detection: If Humanoid.MoveDirection.Magnitude remains near zero for >5 seconds (excluding the Climbing state), the walk is aborted to prevent infinite loop deadlocks. 4. Vehicle & Seat Awareness The script monitors the player's Humanoid.SeatPart property to adapt behavior accordingly. · Vehicle Mode: If the player is seated in a vehicle, the walking pathfinder is suppressed. Instead, the script scans for prompts within a dynamic radius and fires them remotely, effectively turning the vehicle into a mobile farming station. · Auto-Unsit: A background thread runs every 0.5 seconds. If the player is seated on a non-vehicle seat (e.g., a bench), it automatically unsits the character to ensure mobility for the farming loop. 5. Teleport Detection & Follow Mode · Position Delta Check: The script caches the player's position every frame. If a delta greater than 50 studs is detected (indicating a game teleport or map reset), the script enters Follow Mode. Cool

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Edited By: vincent009 Download


Comments
3
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Boomshie 3 months ago
Stealer
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sdhaowwm 3 months ago
Stealer
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sdhaowwm 3 months ago
Yeah stealer
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