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Old Sounds is a Right 2 Fight script for Roblox, uploaded to ScriptBlox on Jul 27, 2024.
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Description
This script brings back the intense and gritty sounds from the original R2F November 2021, giving it more aggressive hitsounds.
Updates
Script edited: Create script
--[[
.____ ________ ___. _____ __
| | __ _______ \_____ \\_ |___/ ____\_ __ ______ ____ _____ _/ |_ ___________
| | | | \__ \ / | \| __ \ __\ | \/ ___// ___\\__ \\ __\/ _ \_ __ \
| |___| | // __ \_/ | \ \_\ \ | | | /\___ \\ \___ / __ \| | ( <_> ) | \/
|_______ \____/(____ /\_______ /___ /__| |____//____ >\___ >____ /__| \____/|__|
\/ \/ \/ \/ \/ \/ \/
\_Welcome to LuaObfuscator.com (Alpha 0.10.6) ~ Much Love, Ferib
]]--
-- // Comment below what else should I make
local StrToNumber = tonumber;
local Byte = string.byte;
local Char = string.char;
local Sub = string.sub;
local Subg = string.gsub;
local Rep = string.rep;
local Concat = table.concat;
local Insert = table.insert;
local LDExp = math.ldexp;
local GetFEnv = getfenv or function()
return _ENV;
end;
local Setmetatable = setmetatable;
local PCall = pcall;
local Select = select;
local Unpack = unpack or table.unpack;
local ToNumber = tonumber;
local function VMCall(ByteString, vmenv, ...)
local DIP = 1;
local repeatNext;
ByteString = Subg(Sub(ByteString, 5), "..", function(byte)
if (Byte(byte, 2) == 79) then
local FlatIdent_7126A = 0;
while true do
if (FlatIdent_7126A == 0) then
repeatNext = StrToNumber(Sub(byte, 1, 1));
return "";




works