Ride an Egg by Project UAI
[⚡] Ride A Pet
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Description
-- Ride A Pet: full egg pipeline, updated for the Nests update (Oct 2026). -- COLLECT = stand at a config's Position under ServerData.ActiveEggs and -- EggPickup:FireServer(<config name>). -- DROP = BasketDrop:FireServer() at my plot (bank / satchel). -- HATCH = Hatch:FireServer({ EggKey = <egg's EggKey attr> }). -- PLANT = hold (equip) a Backpack Tool tagged "Egg", then -- EggPlaced:FireServer({ NestId = <nest name> }) on one of my -- plot's Nests (Unlocked=true, not Occupied). -- UNLOCK = Remotes.Game.Plot.Nests:FireServer(<nest number>) - costs cash. -- Growth is weight aware: GameData.General.GrowthTimeFor(GrowthTime, Weight) -- and DayNight.GrowthElapsed (night grows 10x). Skip Growth is never fired -- (it costs Robux). Runs off a single Heartbeat loop.
![[⚡] Ride A Pet](/images/script/124216119978534-1790130387457.png)

Lumin Hub | SAE | #1 | Insta Steal![[⚡] Ride A Pet](/images/script/124216119978534-1791399698656.png)


![[⚡] Ride A Pet](/images/script/124216119978534-1790956705479.png)
![[⚡] Ride A Pet](/images/script/124216119978534-1791060344272.png)