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source off zkxhub for
Doesn't work on Xeno SolaraMarked by the uploader

3 days ago · Updated
Reviewed by MatttsPaid revieweron How review works
source off zkxhub for is a RIVALS script for Roblox, uploaded to ScriptBlox on Nov 3, 2026. Reviewed by a person on Nov 6, 2026.
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Doesn't work on Xeno or Solara. The uploader marked it.
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Description
full source zkxhub for rivals
-- R1V4LZ (Rivals) hub - readable build
-- Same program as the compact build: indented and formatted, decompiler placeholders renamed (arg / v115 / tbl17 / fn35 / index2 ...),
-- section banners and module notes added. Search for a title below to jump to a section.
-- Lifted ragebot modules are keyed by letters (`do -- cF FighterRegistry: ...`); their accessors are modules.<key>().
--
-- Sections, in file order:
-- Boot hooks: analytics remote, Player:Kick, ScriptContext.Error
-- Startup: environment and single-instance guard
-- Executor capability stubs
-- Supported experiences and shared module registry
-- UI library: embedded Lucide icon subset
-- UI library: icons
-- UI library (Obsidian): windows, tabs, widgets, notifications
-- UI library: config save / load (SaveManager)
-- UI library: themes (ThemeManager)
-- Script paths and storage folders
-- Connection registry
-- Menu settings (UI Settings tab)
-- Game bootstrap
-- Ragebot (ZHub): lifted modules and standalone boot
-- Ranked charm spoofer
-- UI kit (ZkxUIKit): polish for Obsidian windows
-- UI extras: font, fades, scale, cursor, splash
-- Teleport rage (Automation > Ragebot)
-- Error reporter
-- Safe executor wrappers
-- Game section (Rivals)
-- Services, player refs and game modules
-- Aimbot state: silent aim, camera aim, triggerbot
-- Weapon mods: attack speed, reload, no spread, recoil, melee reach
-- ESP (classic): player cards and reactive bars
-- ESP (classic): lines and corner boxes
-- Pickup drops (health / ammo) tracking
-- Weapon mods: hooks, input prototypes, knife extender
-- Aimbot bridge: pointer, targeting helpers
-- Silent aim and triggerbot runtime
-- Flickbot
-- World visuals: lighting, sky, weather, lightning, post effects
-- World presets
-- Viewmodel visuals: chams, highlight, wireframe
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