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Neverlose | (OPEN-SOURCE, NO KEY)
Doesn't work on Delta Arceus X Codex Vega X CrypticMarked by the uploader

2 days ago · Updated
Reviewed by QueueSherlockPaid revieweron How review works
Neverlose | (OPEN-SOURCE, NO KEY) is a RIVALS script for Roblox, uploaded to ScriptBlox on Nov 5, 2026. Reviewed by a person on Nov 6, 2026.
Does it work?
Early reports0% say it works · 1 report in the last 2 weeks
Why it doesn't work Detected 1
Doesn't work on Delta, Arceus X, Codex, Vega X or Cryptic. The uploader marked it.
Also noticed:
Description
yes yes no key open source don’t steal tho
Updates
Script edited: Edited during review before approval
-- Neverlose
if game.GameId~=6035872082 then warn("[Neverlose for RIVALS] This script only supports RIVALS");return end
local source=[=====[
-- Neverlose
-- BEGIN GENERATED STARTUP GUARD
local STARTUP_SOURCE=[====[
-- Read-only startup checks. Never require a controller while the native loader owns it.
local M={universeId=6035872082}
local function find(root,path)
for part in path:gmatch('[^/]+')do root=root and root:FindFirstChild(part)end
return root
end
function M.probe()
if game.GameId~=0 and game.GameId~=M.universeId then return nil,'wrong game' end
if not game:IsLoaded()then return nil,'Roblox loading' end
if game.GameId~=M.universeId then return nil,'wrong game' end
local p=game:GetService('Players').LocalPlayer
local ps=p and p:FindFirstChild('PlayerScripts');local pg=p and p:FindFirstChild('PlayerGui')
if not (ps and pg and workspace.CurrentCamera)then return nil,'waiting for player/camera' end
-- The same native ScreenGui moves from its module into PlayerGui, then is destroyed
-- after Close() finishes. Check both locations, including the closing blur effect.
local rf=game:GetService('ReplicatedFirst')
if find(rf,'Root/LoadingScreen/LoadingScreen')or pg:FindFirstChild('LoadingScreen')or game:GetService('Lighting'):FindFirstChild('LoadingScreen')then return nil,'RIVALS loading screen' end
local gui=pg:FindFirstChild('MainGui');if not gui then return nil,'waiting for game interface' end
local rs=game:GetService('ReplicatedStorage')
local token={ps,pg,gui,workspace.CurrentCamera}
local fighter=find(ps,'Controllers/FighterController')
if fighter then
for _,spec in ipairs({
{ps,'Controllers/FighterController'},{ps,'Controllers/CameraController'},
{ps,'Controllers/MechanicsController'},{ps,'Modules/ClientReplicatedClasses/ClientFighter/ClientItem/ClientViewModel'},
{ps,'Modules/ItemTypes/Gun'},{rs,'Modules/ItemLibrary'},{rs,'Modules/CosmeticLibrary'},{rs,'Modules/Utility'},
})do
local dependency=find(spec[1],spec[2]);if not dependency then return nil,'waiting for game modules' end
table.insert(token,dependency)
end
else
for _,path in ipairs({'Modules/Client/Controllers/GunController','Modules/Client/Controllers/CameraController','Modules/Client/CameraPOV','Assets/Operators/Operator1'})do
local dependency=find(rs,path);if not dependency then return nil,'waiting for game modules' end
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