RIVALS
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146 Executions

Neverlose | (OPEN-SOURCE, NO KEY)

Doesn't work on Delta Arceus X Codex Vega X CrypticMarked by the uploader
RIVALS
coolseagull
coolseagullFirst script
2 days ago · Updated

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Neverlose | (OPEN-SOURCE, NO KEY) is a RIVALS script for Roblox, uploaded to ScriptBlox on Nov 5, 2026. Reviewed by a person on Nov 6, 2026.

Does it work?

Early reports

0% say it works · 1 report in the last 2 weeks

Why it doesn't work Detected 1

Doesn't work on Delta, Arceus X, Codex, Vega X or Cryptic. The uploader marked it.

Also noticed:

Description

yes yes no key open source don’t steal tho

Updates

  1. Script edited: Edited during review before approval

View Raw
-- Neverlose
if game.GameId~=6035872082 then warn("[Neverlose for RIVALS] This script only supports RIVALS");return end
local source=[=====[
-- Neverlose

-- BEGIN GENERATED STARTUP GUARD
local STARTUP_SOURCE=[====[
-- Read-only startup checks. Never require a controller while the native loader owns it.
local M={universeId=6035872082}
local function find(root,path)
 for part in path:gmatch('[^/]+')do root=root and root:FindFirstChild(part)end
 return root
end
function M.probe()
 if game.GameId~=0 and game.GameId~=M.universeId then return nil,'wrong game' end
 if not game:IsLoaded()then return nil,'Roblox loading' end
 if game.GameId~=M.universeId then return nil,'wrong game' end
 local p=game:GetService('Players').LocalPlayer
 local ps=p and p:FindFirstChild('PlayerScripts');local pg=p and p:FindFirstChild('PlayerGui')
 if not (ps and pg and workspace.CurrentCamera)then return nil,'waiting for player/camera' end
 -- The same native ScreenGui moves from its module into PlayerGui, then is destroyed
 -- after Close() finishes. Check both locations, including the closing blur effect.
 local rf=game:GetService('ReplicatedFirst')
 if find(rf,'Root/LoadingScreen/LoadingScreen')or pg:FindFirstChild('LoadingScreen')or game:GetService('Lighting'):FindFirstChild('LoadingScreen')then return nil,'RIVALS loading screen' end
 local gui=pg:FindFirstChild('MainGui');if not gui then return nil,'waiting for game interface' end
 local rs=game:GetService('ReplicatedStorage')
 local token={ps,pg,gui,workspace.CurrentCamera}
 local fighter=find(ps,'Controllers/FighterController')
 if fighter then
  for _,spec in ipairs({
   {ps,'Controllers/FighterController'},{ps,'Controllers/CameraController'},
   {ps,'Controllers/MechanicsController'},{ps,'Modules/ClientReplicatedClasses/ClientFighter/ClientItem/ClientViewModel'},
   {ps,'Modules/ItemTypes/Gun'},{rs,'Modules/ItemLibrary'},{rs,'Modules/CosmeticLibrary'},{rs,'Modules/Utility'},
  })do
   local dependency=find(spec[1],spec[2]);if not dependency then return nil,'waiting for game modules' end
   table.insert(token,dependency)
  end
 else
  for _,path in ipairs({'Modules/Client/Controllers/GunController','Modules/Client/Controllers/CameraController','Modules/Client/CameraPOV','Assets/Operators/Operator1'})do
   local dependency=find(rs,path);if not dependency then return nil,'waiting for game modules' end


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