Project Lazarus: 💀 ZOMBIES 💀
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Project lazarus gun mod Opensource

10K executions
Project Lazarus: ZOMBIES
smertni*qq
smertni*qqPublished 10
4 months ago
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Project lazarus gun mod Opensource is a Project Lazarus: ZOMBIES script for Roblox, uploaded to ScriptBlox on Jun 30, 2026.

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Description

gun mod speed kill all others

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--[[
    Project Lazarus: ZOMBIES - Cheat Hub (V3.5 - UI Dragging Fix)
    Created for IIIIMREALONE
    
    Features:
    1. Anti-Cheat Bypass (Bypasses SendData, MemCheck, AC Tamper, ESP and ZombieBox checks)
    2. Hooked WalkSpeed & JumpPower (Bypasses game-loop resets using metamethod hooks + RenderStepped loops)
    3. Changeable Keybinds (Click on bind button next to toggles, press any key to re-bind)
    4. Premium Keybind HUD (Draggable, minimal widget displaying active binds and current states)
    5. Frame-Locked Static Ammo (Uses cached table references and active upvalue pointers to freeze ammo at 67 on RenderStepped)
    6. Ultimate Weapon Mods (GC Scan and Equipped state updates for constant 67 ammo and no recoil)
    
    GUI Controls:
    - Toggle GUI: Default [Insert] or [RightShift] (Re-bindable)
    - Toggle ESP: Default [G] (Re-bindable)
    - Toggle Weapon Mods: Default [V] (Re-bindable)
    - Toggle Speed Hack: Default [F] (Re-bindable)
    - Toggle Noclip: Default [N] (Re-bindable)
    - Instant Kill All: Default [C] (Re-bindable)
]]

local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local TweenService = game:GetService("TweenService")
local LocalPlayer = Players.LocalPlayer

-- Reset load check
_G.LazarusHubLoaded = nil

-- Clean up any existing GUI/HUD
local oldGui = game.CoreGui:FindFirstChild("LazarusHubV3") or game.CoreGui:FindFirstChild("LazarusHub")
if oldGui then pcall(function() oldGui:Destroy() end) end
local oldHud = game.CoreGui:FindFirstChild("LazarusKeybindHUD")
if oldHud then pcall(function() oldHud:Destroy() end) end

_G.LazarusHubLoaded = true

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