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PL Script is a Prison Life script for Roblox, uploaded to ScriptBlox on Oct 14, 2025.
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Description
DETECTED, still works though. will get you kicked, wont fix it. - Auto shoot - Punch Aura - Kill All - Loopkill all - Get all guns - Auto guns - Auto respawn - Teleport to landmarks - Loop arrest - Arrest all - Switch teams - Esp
Updates
Script edited: loopkill fix
Script edited: Update script
local feUI = loadstring(game:HttpGet("https://raw.githubusercontent.com/formidy/feUI/refs/heads/main/main.lua"))()
local Services = {
Players = game:GetService("Players"),
RunService = game:GetService("RunService"),
ReplicatedStorage = game:GetService("ReplicatedStorage"),
Workspace = game:GetService("Workspace"),
Teams = game:GetService("Teams"),
UserInputService = game:GetService("UserInputService")
}
local LocalPlayer = Services.Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local Remotes = {
GunRemotes = Services.ReplicatedStorage:WaitForChild("GunRemotes"),
MeleeEvent = Services.ReplicatedStorage:WaitForChild("meleeEvent"),
ItemHandler = Services.Workspace:WaitForChild("Remote"):WaitForChild("ItemHandler"),
TeamEvent = Services.Workspace:WaitForChild("Remote"):WaitForChild("TeamEvent"),
ArrestRemote = Services.ReplicatedStorage:WaitForChild("Remotes"):WaitForChild("ArrestPlayer")
}
Remotes.ShootEvent = Remotes.GunRemotes:WaitForChild("ShootEvent")
Remotes.ReloadFunc = Remotes.GunRemotes:WaitForChild("FuncReload")
local GunState = {
currentGun = nil,
gunStats = nil,
isReloading = false,
shotPlayers = {},
currentGunIndex = 1,
availableGunsCache = {}
}
local CombatState = {
autoShootEnabled = false,
autoShootConnection = nil,
targetedPlayer = nil,
killAuraEnabled = false,
killAuraConnection = nil,





Looks cool
Doesn't work lazy *
some things dont work yet ts was lowkey lazily designed