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11 Executions
Description
You can use deflect even if you have no stamina or smth
You can use deflect even if you have no stamina or smth
![[UPD🐰] Predict the Shot](/images/script/109264437608896-1775475547769.jpg)
[UPD🐰] Predict the Shot
![[UPD🐰] Predict the Shot](/images/script/109264437608896-1774547202252.jpg)
[UPD🐰] Predict the Shot
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(My Version Works) --[[ Infinite Deflect Script ]] local replicatedStorage = game:GetService("ReplicatedStorage") local remote = replicatedStorage:WaitForChild("Remotes"):WaitForChild("ConfirmPickEvent") local args = {"Deflect"} -- Keep firing the event repeatedly while true do remote:FireServer(unpack(args)) wait(0.1) -- Adjust delay as needed (lower = faster, but might cause lag) end
Doesn't work at all
@poopysloopydoopy (My Version Works) --[[ Infinite Deflect Script ]] local replicatedStorage = game:GetService("ReplicatedStorage") local remote = replicatedStorage:WaitForChild("Remotes"):WaitForChild("ConfirmPickEvent") local args = {"Deflect"} -- Keep firing the event repeatedly while true do remote:FireServer(unpack(args)) wait(0.1) -- Adjust delay as needed (lower = faster, but might cause lag) end
it doesn't work
@iTestBoy (My Version Works) --[[ Infinite Deflect Script ]] local replicatedStorage = game:GetService("ReplicatedStorage") local remote = replicatedStorage:WaitForChild("Remotes"):WaitForChild("ConfirmPickEvent") local args = {"Deflect"} -- Keep firing the event repeatedly while true do remote:FireServer(unpack(args)) wait(0.1) -- Adjust delay as needed (lower = faster, but might cause lag) end
I am about to test it 😀
If you want it to be repeated just put: While wait()do (The script) end
Only use it if you're in the match!
while true do local args = { "Deflect" } game:GetService("ReplicatedStorage"):WaitForChild("Remotes"):WaitForChild("ConfirmPickEvent"):FireServer(unpack(args)) task.wait() end
@Spvico (My Version Works) --[[ Infinite Deflect Script ]] local replicatedStorage = game:GetService("ReplicatedStorage") local remote = replicatedStorage:WaitForChild("Remotes"):WaitForChild("ConfirmPickEvent") local args = {"Deflect"} -- Keep firing the event repeatedly while true do remote:FireServer(unpack(args)) wait(0.1) -- Adjust delay as needed (lower = faster, but might cause lag) end
@_nat Fixed your script (My Version Works) --[[ Infinite Deflect Script ]] local replicatedStorage = game:GetService("ReplicatedStorage") local remote = replicatedStorage:WaitForChild("Remotes"):WaitForChild("ConfirmPickEvent") local args = {"Deflect"} -- Keep firing the event repeatedly while true do remote:FireServer(unpack(args)) wait(0.1) -- Adjust delay as needed (lower = faster, but might cause lag) end