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silent aim and gun mod open source is an One Shot script for Roblox, uploaded to ScriptBlox on Aug 13, 2026.
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Description
silent aim
local plrs = game:GetService("Players")
local ws = game:GetService("Workspace")
local rs = game:GetService("RunService")
local gui = game:GetService("GuiService")
local rep = game:GetService("ReplicatedStorage")
local lp = plrs.LocalPlayer
local mouse = lp:GetMouse()
getgenv().cfg = {
silent = true, part = "Head", wallcheck = true,
chance = 100, headshot = true,
fov = true, fov_r = 150, fov_c = Color3.fromRGB(0, 255, 200),
trigger = true, trigger_delay = 0.05,
mods = true, no_recoil = true, fast_reload = true, big_hitbox = true,
reload_t = 0.01, bullet_r = 5,
esp = true, esp_bots = true, esp_plrs = true,
tracers = true, names = true,
}
local c = getgenv().cfg
-- fov
local fovCircle = Drawing.new("Circle")
fovCircle.Thickness = 1.5; fovCircle.NumSides = 64
fovCircle.Filled = false; fovCircle.Transparency = 0.7
rs.RenderStepped:Connect(function()
fovCircle.Radius = c.fov_r
fovCircle.Color = c.fov_c
fovCircle.Visible = c.fov
local inset = gui:GetGuiInset()
fovCircle.Position = Vector2.new(mouse.X, mouse.Y + inset.Y)
end)
local function canSee(part, origin)
local rp = RaycastParams.new()
rp.FilterType = Enum.RaycastFilterType.Exclude
local f = {lp.Character, ws.CurrentCamera}
for _, v in ipairs(plrs:GetPlayers()) do
if v ~= lp and v.Character then f[#f+1] = v.Character end
end
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