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67 Executions
Description
teleport, shop and more
Comments
7

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dzindra 5 months ago
so what do u say about my script?
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voidlords 5 months ago
Yo can u make esp or auto collect easter egg
voidlordsYo can u make esp or auto collect easter egg
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dzindra 4 months ago
@voidlords i tried auto collect easter eggs but its hard the easter eggs in dex explorer are on the same block on edge of the map and there u cant collect it and esp should be in the script if esp dosent work its on executors side
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Qhyrox 3 months ago
esp and damage display do not work
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Malikemilagba 3 months ago
How to get the script
Qhyroxesp and damage display do not work
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dzindra 2 months ago
its a old script with no updates it can be problem at executors side but i think its gonna be on the scripts side
MalikemilagbaHow to get the script
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dzindra 2 months ago
@Malikemilagba --[[
WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk!
]]
-- ============================
-- DZINDRAS MENU
-- ESP | Server | TP | Damage
-- ============================
local Players = game:GetService("Players")
local TeleportService= game:GetService("TeleportService")
local HttpService = game:GetService("HttpService")
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
local rootPart = character:WaitForChild("HumanoidRootPart")
player.CharacterAdded:Connect(function(c)
character = c
rootPart = c:WaitForChild("HumanoidRootPart")
end)
-- ============================
-- ESP
-- ============================
local espEnabled = { tracers = false, highlight = false, box = false, health = false }
local espObjects = {} -- [player] = { highlight, box, tracer, healthBillboard, nameLabel }
local function removeESP(p)
local obj = espObjects[p]
if not obj then return end
if obj.highlight then obj.highlight:Destroy() end
if obj.box then pcall(function() obj.box:Remove() end) end
if obj.tracer then pcall(function() obj.tracer:Remove() end) end
if obj.healthBillboard then obj.healthBillboard:Destroy() end
if obj.nameBillboard then obj.nameBillboard:Destroy() end
espObjects[p] = nil
end
local function newDrawing(type_, props)
local ok, obj = pcall(Drawing.new, type_)
if not ok then return nil end
for k, v in pairs(props) do pcall(function() obj[k] = v end) end
return obj
end
-- Highlight: vždy znovu vytvoř s aktuálním charakterem, zabraňuje blikání
local


Clean All The Leaves: Zero Point