Obby Royale
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786 Executions

Auto Complete

Obby Royale
viku
vikuFirst script
1 year ago
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Auto Complete is an Obby Royale script for Roblox, uploaded to ScriptBlox on Oct 22, 2025.

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Description

Auto Complete stages in Obby Royale Note: this script will only work if you are IDLE on top of your pillar, moving off the pillar at any point will cancel the tween countdown. - Removed death parts for easy completion of Death Penalty - Wait time of 10 seconds on start to avoid detections - Automatic tweening to stage completion

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--[[
Made by Null | @guardi.an
]]--

local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

local plr = Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")

local spawns = {}
local spawnFolder = workspace.Arena.Spawns
for i = 1, 8 do
    local spawn = spawnFolder:FindFirstChild(tostring(i))
    if spawn then
        local top = spawn:FindFirstChild("Top")
        if top and top:IsA("BasePart") then
            table.insert(spawns, top)
        end
    end
end

local targets = {}
for _, part in ipairs(workspace.Middle.CollideableTop:GetChildren()) do
    if part:IsA("BasePart") and part.Name == "Collideable" then
        table.insert(targets, part)
    end
end

if #targets == 0 then
    return
end

local function removeKills()
    for _, obj in ipairs(workspace:GetDescendants()) do
        if obj:IsA("BasePart") and (string.find(string.lower(obj.Name), "kill") or string.find(string.lower(obj.Name), "damage") or obj.Material == Enum.Material.Neon) then


Comments

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suchdoge's profile picture
suchdoge8 months ago

doesnt work on xeno

1