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Auto Complete is an Obby Royale script for Roblox, uploaded to ScriptBlox on Oct 22, 2025.
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Description
Auto Complete stages in Obby Royale Note: this script will only work if you are IDLE on top of your pillar, moving off the pillar at any point will cancel the tween countdown. - Removed death parts for easy completion of Death Penalty - Wait time of 10 seconds on start to avoid detections - Automatic tweening to stage completion
--[[
Made by Null | @guardi.an
]]--
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local plr = Players.LocalPlayer
local char = plr.Character or plr.CharacterAdded:Wait()
local root = char:WaitForChild("HumanoidRootPart")
local hum = char:WaitForChild("Humanoid")
local spawns = {}
local spawnFolder = workspace.Arena.Spawns
for i = 1, 8 do
local spawn = spawnFolder:FindFirstChild(tostring(i))
if spawn then
local top = spawn:FindFirstChild("Top")
if top and top:IsA("BasePart") then
table.insert(spawns, top)
end
end
end
local targets = {}
for _, part in ipairs(workspace.Middle.CollideableTop:GetChildren()) do
if part:IsA("BasePart") and part.Name == "Collideable" then
table.insert(targets, part)
end
end
if #targets == 0 then
return
end
local function removeKills()
for _, obj in ipairs(workspace:GetDescendants()) do
if obj:IsA("BasePart") and (string.find(string.lower(obj.Name), "kill") or string.find(string.lower(obj.Name), "damage") or obj.Material == Enum.Material.Neon) then




![Anime Zero [SOLAR RADIANCE ☀️]](/images/script/114574503491412-1792278548471.png)

doesnt work on xeno