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Super Ring Parts v1 By IKASI
Natural Disaster SurvivalUploaded by 2 years ago
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Super Ring parts V1, Ring All parts unAnchored
Super Ring parts V1, Ring All parts unAnchored
Natural Disaster Survival

Natural Disaster Survival
Natural Disaster Survival
Natural Disaster Survival

Script hub
#16 this week
Axonic HubNatural Disaster Survival
Natural Disaster Survival

Natural Disaster Survival
Hola?
Scripts
Es que quiero tener scripts en natural disaster
Soy nuevo como puedo empezar?
Garbage script, it makes me say 2 messages, both get censored out (probably promoting his discord account), and it doesn't have a UI nor does any *
--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Work*e = game:GetService("Work*e") local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local Folder = Instance.new("Folder", Work*e) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anc*d = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Work*e) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Work*e RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(Work*e) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA("Part") and not v.Anc*d and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then for _, x in next, v:GetChildren() do if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyP
goofy just look like a edited version of super ring v4 but only the gui