Natural Disaster Survival
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Super Ring Parts V5 by lukas

Natural Disaster SurvivalUploaded by
1 year ago
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Description

Super ring v5 by lukas: - Ring unanchored parts - Radius of the ring - Can be laggy

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Edited By: BaconOPscripts Download


Comments
7
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troyauguste12 1 year ago
very good
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idandicusdandiferi 1 year ago
How do I execute it?
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sqdjxrtx 1 year ago
How do i use the exploits
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4P_4P 11 months ago
i stole your code don't believe me heres the chat function -- Chat message (Updated for new chat system) local function SendChatMessage(message) if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then local textChannel = TextChatService.TextChannels.RBXGeneral textChannel:SendAsync(message) else game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All") end end -- Send the chat message SendChatMessage("Super Ring Parts V5 By lukas")
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axwellcarlosz 11 months ago
Como que baixa o script no celular?
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carllosalves7 11 months ago
N funcionou
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liamekdahl3 6 months ago
4P_4P everyone can do that local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local LocalPlayer = Players.LocalPlayer local Workspace = game:GetService("Workspace") local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local Folder = Instance.new("Folder", Workspace) local Part = Instance.new("Part", Folder) local Attachment1 = Instance.new("Attachment", Part) Part.Anc*d = true Part.CanCollide = false Part.Transparency = 1 if not getgenv().Network then getgenv().Network = { BaseParts = {}, Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424) } Network.RetainPart = function(Part) if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then table.insert(Network.BaseParts, Part) Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) Part.CanCollide = false end end local function EnablePartControl() LocalPlayer.ReplicationFocus = Workspace RunService.Heartbeat:Connect(function() sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge) for _, Part in pairs(Network.BaseParts) do if Part:IsDescendantOf(Workspace) then Part.Velocity = Network.Velocity end end end) end EnablePartControl() end local function ForcePart(v) if v:IsA("Part") and not v.Anc*d and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then for _, x in next, v:GetChildren() do
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