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Super Ring Parts V5 by lukas
Natural Disaster SurvivalUploaded by 1 year ago
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Super ring v5 by lukas: - Ring unanchored parts - Radius of the ring - Can be laggy
Comments
7

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troyauguste12 1 year ago
very good
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idandicusdandiferi 1 year ago
How do I execute it?
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sqdjxrtx 1 year ago
How do i use the exploits
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4P_4P 11 months ago
i stole your code don't believe me heres the chat function -- Chat message (Updated for new chat system)
local function SendChatMessage(message)
if TextChatService.ChatVersion == Enum.ChatVersion.TextChatService then
local textChannel = TextChatService.TextChannels.RBXGeneral
textChannel:SendAsync(message)
else
game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(message, "All")
end
end
-- Send the chat message
SendChatMessage("Super Ring Parts V5 By lukas")
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axwellcarlosz 11 months ago
Como que baixa o script no celular?
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carllosalves7 11 months ago
N funcionou
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liamekdahl3 6 months ago
4P_4P everyone can do that local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local LocalPlayer = Players.LocalPlayer
local Workspace = game:GetService("Workspace")
local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local humanoidRootPart = character:WaitForChild("HumanoidRootPart")
local Folder = Instance.new("Folder", Workspace)
local Part = Instance.new("Part", Folder)
local Attachment1 = Instance.new("Attachment", Part)
Part.Anc*d = true
Part.CanCollide = false
Part.Transparency = 1
if not getgenv().Network then
getgenv().Network = {
BaseParts = {},
Velocity = Vector3.new(14.46262424, 14.46262424, 14.46262424)
}
Network.RetainPart = function(Part)
if typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(Workspace) then
table.insert(Network.BaseParts, Part)
Part.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
Part.CanCollide = false
end
end
local function EnablePartControl()
LocalPlayer.ReplicationFocus = Workspace
RunService.Heartbeat:Connect(function()
sethiddenproperty(LocalPlayer, "SimulationRadius", math.huge)
for _, Part in pairs(Network.BaseParts) do
if Part:IsDescendantOf(Workspace) then
Part.Velocity = Network.Velocity
end
end
end)
end
EnablePartControl()
end
local function ForcePart(v)
if v:IsA("Part") and not v.Anc*d and not v.Parent:FindFirstChild("Humanoid") and not v.Parent:FindFirstChild("Head") and v.Name ~= "Handle" then
for _, x in next, v:GetChildren() do
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