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Turn Invisible When Undetectable is a Forsaken script for Roblox, uploaded to ScriptBlox on Jul 20, 2025.
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Description
When your character receives the Undetectable status (usually meaning your hurtbox/hightlights hidden from killers): It plays a summoned minion of 1x4 animation on your character. The animation has its speed set to 0, making it appear as it still underground and hides your character basically turning your character invisible. I think
--[[
Forsaken Invisibility stuffs.
Automatically became invisible when Undetectable status is applied.
Stops animation when status is removed.
[ Built for Forsaken Kinda game]
@gazer_ha
]]--
-- made with evil and spaghetti. - GazeGpt
-------------------------------------------------[ One-Time Run Check ]-------------------------------------------------
local Notify = loadstring(game:HttpGet("https://raw.githubusercontent.com/Gazer-Ha/NOT-MINE/refs/heads/main/AkaliNotify"))()
getgenv().UndetectInvis = getgenv().UndetectInvis or false
if getgenv().UndetectInvis then
Notify.Notify({Title="Try again?", Description="Invisibility script already running.", Duration=4})
return
end
getgenv().UndetectInvis = true
Notify.Notify({Title="Running.", Description="Turn Invisible When Undetectable Status Applied.", Duration=4})
-------------------------------------------------[ Setup & Services ]-------------------------------------------------
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local Undetectable = require(ReplicatedStorage.Modules.StatusEffects.Undetectable)
local animationId = "rbxassetid://75804462760596"
local loadedAnim = nil
-------------------------------------------------[ Animation Functions ]-------------------------------------------------
local function playInvisAnim(char)
local hum = char:FindFirstChildOfClass("Humanoid")
if hum then
local anim = Instance.new("Animation")
anim.AnimationId = animationId
loadedAnim = hum:LoadAnimation(anim)
loadedAnim:Play()
loadedAnim:AdjustSpeed(0)






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