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NPC kill script
Karate Kid Training Simulator
VensixPublished 5
2 years ago
Please login to perform these actions:NPC kill script is a Karate Kid Training Simulator script for Roblox, uploaded to ScriptBlox on May 4, 2025.
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Description
Its a prototype for like an event game it basically just picks a random NPC inside DummyContainer and the player moves to one of the NPC's and attacks it with a remoteevent
--Make sure you put what zone you in example: if your at the Start you put Zone_1
local Z = workspace:WaitForChild("ZoneContainer"):WaitForChild("Zone_2"):WaitForChild("DummyContainer")
local Player = game:GetService("Players").LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()
_G.auto = true
local Zx = Z:GetChildren()
if #Zx > 0 then
local ran = Zx[(math.random(1, #Zx))]
Char:MoveTo(ran.Dummy.HumanoidRootPart.Position)
while _G.auto == true do
task.wait(0.001)
local At = ran:GetAttribute('RealHealth')
if At == 0 then print('dummy died') break end
local args = {ran,"OneInchPunch"}
game:GetService("ReplicatedStorage"):WaitForChild("Packages"):WaitForChild("_Index"):WaitForChild("sleitnick_knit@1.7.0"):WaitForChild("knit"):WaitForChild("Services"):WaitForChild("CombatService"):WaitForChild("RF"):WaitForChild("Attack"):InvokeServer(unpack(args))
end
end


you gotta change the args to OneInchPunch to something in rspy
I wish it was looped so I wouldn't have to keep executing
w script but you gotta keep injecting for it to work