[NEW!] Idle Heroes Simulator! 🗡️
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Script Verified Open Source Script

Idle Heroes Simulator
Trustsense
Trustsense
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4 years ago
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Open Source Script is an Idle Heroes Simulator script for Roblox, uploaded to ScriptBlox on Sep 22, 2022.

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Description

Auto kill Auto level This is an ugly structured script made in 10 minutes after five coffees. If you copy and paste (skids), make sure to give credit to the author(me). Because I'm lazy and don't feel like living right now, I'm not sure if I will update this script, but I felt generous today, so I did it.

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local ui = loadstring(game:HttpGet('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/Shaman.lua'))()

local window = ui:Window({
    Text = "Idle Heroes Simulator"
})

local client = game.Players.LocalPlayer
local attackEvent = game:GetService("ReplicatedStorage").Packages["_Index"]["sleitnick_knit@1.4.7"].knit.Services.WeaponService.RE.Swing

local Settings = {
    Autofarm = false,
    Autolevel = false,
}

local Utils = {} do
    function Utils.GetPlate()
        for _, plate in next, workspace:WaitForChild("Plots"):GetChildren() do
            if plate.Owner.Value == client then
                return plate.Name
            end
        end
    end

    function Utils.EnemyName()
        for _, enemy in next, workspace:WaitForChild("Plots")[Utils.GetPlate()].Enemy:GetChildren() do
            if enemy and enemy:IsA("BasePart") then
                return enemy.Name
            end
        end
    end

    function Utils.EnemyAttack()
        local enemyPlot = Utils.GetPlate()
        local enemyName = Utils.EnemyName()

        if enemyPlot and enemyName then
            attackEvent:FireServer(workspace.Plots[enemyPlot].Enemy[enemyName])
        end
    end



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