🎃Muscle Legends
1.1k Views
982 Executions

hi pls choose me

Muscle Legends
marysoe2024
marysoe2024First script
3 months ago
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hi pls choose me is a Muscle Legends script for Roblox, uploaded to ScriptBlox on Aug 4, 2026.

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Description

Auto kill Farming Glitch pets (HAS TO BE LVL 1 WITH 0 EXP PETS AND 80 REBIRTHS OR MORE!) And more! It is free and let me know if there's any bugs in my script I'll try to fix it

Updates

  1. Script edited: Update script

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loadstring(game:HttpGet("YOUR_COPIED_PASTEBIN_RAW_URL_HERE"))()
-- Note: Update the path if the rock name or location differs in your game instance
local targetRock = workspace:FindFirstChild("Muscle King Mountain Rock") or workspace:FindFirstChild("Rock")

-- Function to handle the glitch punch looplocal plr = game.Players.LocalPlayer
local remote = game:GetService("ReplicatedStorage").RemoteEvent -- update to actual remote name

-- Simple auto-train loop example
while true do
    remote:FireServer("trainAction") -- replace with actual arguments
    task.wait(0.1)
end
game:GetService("Players").LocalPlayer.Idled:Connect(function()
    game:GetService("VirtualUser"):Button2Down(Vector2.new(0,0), workspace.CurrentCamera.CFrame)
    task.wait(1)
    game:GetService("VirtualUser"):Button2Up(Vector2.new(0,0), workspace.CurrentCamera.CFrame)
end)
-- Configuration variables
local _G = _G or {}
_G.AutoGlitch = true -- Toggle to turn the glitch loop on/off

-- Core Services
local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local localPlayer = players.LocalPlayer

-- Define the target rock location (Example: Muscle King Mountain Rock)
local function startGlitchLoop()
    while _G.AutoGlitch do
        -- 1. Ensure the player stays teleported to the rock's position
        if targetRock and localPlayer.Character and localPlayer.Character:FindFirstChild("HumanoidRootPart") then
            localPlayer.Character.HumanoidRootPart.CFrame = targetRock.CFrame * CFrame.new(0, 2, 5)
        end
        
        -- 2. Fire the game's punching remote event to hit the rock
        -- Replace "punchRemoteName" with the actual name discovered via your explorer tool
        local punchRemote = replicatedStorage:FindFirstChild("punchRemoteName") 
        if punchRemote then
            punchRemote:FireServer("punchAction", "Rock") -- Replace with exact game arguments
        end


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