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[free/open source]autowin
Mines Incremental
arthurdk0805Published 10
2 months ago
Please login to perform these actions:[free/open source]autowin is a Mines Incremental script for Roblox, uploaded to ScriptBlox on Sep 7, 2026.
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Description
NO GUI F4 to on/off auto win this game is made with ia there is the list with all the mine x) the game is trash if anyone take this script and made a gui or some shit tag me
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local remote = ReplicatedStorage.MinesIncrementalRemotes.Action
local playerGui = player:WaitForChild("PlayerGui")
local grid = playerGui:WaitForChild("MineCoreGui"):WaitForChild("GameShell"):WaitForChild("Board"):WaitForChild("Grid")
local controls = playerGui:WaitForChild("MineCoreGui"):WaitForChild("GameShell"):WaitForChild("Controls")
local primaryAction = controls:WaitForChild("PrimaryAction")
local roundResult = playerGui:WaitForChild("MineCoreGui"):WaitForChild("GameShell"):WaitForChild("Board"):WaitForChild("RoundResult")
local isRunning = true
local function getState()
return remote:InvokeServer("GetState")
end
local function revealSafeTiles()
local state = getState()
local round = state.State and state.State.Round
if not (state.Ok and round and round.Active) then
return false
end
local mines = {}
for _, mineIndex in ipairs(round.Mines) do
mines[mineIndex] = true
end
local revealed = {}
for _, tile in ipairs(round.Revealed) do
revealed[tile.Index] = true
end
-- Pré-cache toutes les connexions
local buttons = {}
for tileNumber = 1, round.BoardTiles do
local button = grid:FindFirstChild("Tile" .. tileNumber)

doesnt work in delta @arthurdk0805
even thoughi m using keyboard script