11.6k Views
159 Executions
Zombie esp is a Military VS Zombies 2 script for Roblox, uploaded to ScriptBlox on Dec 24, 2024.
Does it work?
No reports yetNo reports yet. Tried it? Be the first to say.
Also noticed:
Description
Advanced/better ESP on zombies. Blue is the main esp. The red outline is like a wall check(you will NOT see it if a zombie is behind something like a wall). Green is head for making headshots. UPDATE 28.12.2024 Added name(type of zombie) and health visuals. UPDATE 29.12.2024 Fixed some issues.
local zombies = workspace.All_Zombies
local cg = game:GetService('CoreGui')
local red = Color3.new(1,0,0)
local bigger = Vector3.new(0.5,0.5,0.5)
local green = Color3.new(0,1,0)
zombies.DescendantAdded:Connect(function(v)
if v:IsA('Model') and v.Parent.Name == 'Zombies' then
wait(2)
for _,j in v:GetChildren() do
if j:IsA('Part') and j.Name ~= 'HumanoidRootPart' and j.Name ~= 'Head' then
local a = Instance.new("BoxHandleAdornment", cg)
a.Adornee = j
a.AlwaysOnTop = true
a.Transparency = 0
a.Size = j.Size
a.ZIndex = 1
local b = Instance.new("BoxHandleAdornment", cg)
b.Adornee = j
b.AlwaysOnTop = false
b.ZIndex = 10
b.Color3 = red
b.Transparency = 0
b.Size = j.Size + bigger
j.Parent.Zombie.Died:Connect(function()
a:Destroy()
b:Destroy()
end)
end
end
local a = Instance.new("BoxHandleAdornment", cg)
a.Adornee = v.Head
a.AlwaysOnTop = true
a.Transparency = 0
a.Size = Vector3.new(v.Head.Size.X/2, v.Head.Size.Y-0.1, v.Head.Size.Z-0.1)
a.Color3 = green
a.ZIndex = 7
Comments
0Log in to join the conversation. Login
No comments yet. Be the first!

![Anime Zero [SOLAR RADIANCE ☀️]](/images/script/114574503491412-1792278548471.png)
