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auto answer questions is a Math Murder script for Roblox, uploaded to ScriptBlox on Feb 21, 2025.
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Description
I was just bored so I made this sfript maybe i'll start posting scripts for random games š¤
Updates
Script edited: Update script
Script edited: Create script
local Screen = workspace.Map.Functional.Screen
local QuestionText = Screen.SurfaceGui.MainFrame.MainGameContainer.MainTxtContainer.QuestionText
local TypingText = Screen.SurfaceGui.MainFrame.MainGameContainer.MainTxtContainer.TypingText
local Fill = Screen.SurfaceGui.MainFrame.MainGameContainer.TimerbarContainer.Fill
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TextChatService = game:GetService("TextChatService")
local Players = game:GetService("Players")
local CurrentSpeller = ReplicatedStorage.GameValues.CurrentSpeller
local ClickSound = ReplicatedStorage.Assets.SFX.Click
local GameEvent = ReplicatedStorage.Events.GameEvent
local Player = Players.LocalPlayer
local function SetTyping(text)
ClickSound:Play()
TypingText.Text = text
GameEvent:FireServer("updateAnswer", text)
end
if script_connections then
for _, Connection in ipairs(script_connections) do
Connection:Disconnect()
end
table.clear(script_connections)
end
local Connections = {}
getgenv().script_connections = Connections
table.insert(Connections, Fill:GetPropertyChangedSignal("Size"):Connect(function()
if Fill:GetAttribute("Answer") then
if Fill.Size.X.Scale <= Fill:GetAttribute("UhunAnswer") and not Fill:GetAttribute("TweenEnabled") then
Fill:SetAttribute("TweenEnabled", true)
if TextChatService.ChatVersion == Enum.ChatVersion.LegacyChatService then
-- ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Fill:GetAttribute("Answer"), "All")
else
-- TextChatService.TextChannels.RBXGeneral:SendAsync(Fill:GetAttribute("Answer"))






I like how it makes it actually look legit. Good job!