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OP BY ME is a Make and Sell Weapons script for Roblox, uploaded to ScriptBlox on Jan 19, 2025.
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Description
join dc for more scripts
--Join dc for more scripts
--https://discord.gg/Pu3RVpdYgd
local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
local Window = Rayfield:CreateWindow({
Name = "Make and Sell Weapons",
Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default).
LoadingTitle = "loading the script",
LoadingSubtitle = "by d a r k n e s s",
Theme = "Default", -- Check https://docs.sirius.menu/rayfield/configuration/themes
DisableRayfieldPrompts = false,
DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface
ConfigurationSaving = {
Enabled = true,
FolderName = nil, -- Create a custom folder for your hub/game
FileName = "Big Hub"
},
Discord = {
Enabled = false, -- Prompt the user to join your Discord server if their executor supports it
Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD
RememberJoins = true -- Set this to false to make them join the discord every time they load it up
},
KeySystem = false, -- Set this to true to use our key system
KeySettings = {
Title = "Untitled",
Subtitle = "Key System",
Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key
FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file
SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script
GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from
Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22")
}
})
local MainTab = Window:CreateTab("Infinite stuff", nil) -- Title, Image
local Button = MainTab:CreateButton({
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