
ReefHub | Aimbot, Auto Shoot, Ai Auto Play, ESP, & More!
MVSD: Murderers VS Sheriffs Duels
Reviewed by MatttsPaid revieweron How review works
ReefHub | Aimbot, Auto Shoot, Ai Auto Play, ESP, & More! is a MVSD: Murderers VS Sheriffs Duels script for Roblox, uploaded to ScriptBlox on Nov 7, 2026. Reviewed by a person on Nov 7, 2026.
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Description
Combat (Kill All — instant one-pass shot at every enemy in the server) (Kill All Cooldown — tune the delay between kills, 0.01s–2s) (Loop Kill All — endless kill-all pass that keeps firing on every enemy) (Auto Fire — auto-shoots the first visible enemy, with configurable cooldown) (Fire Mode — Auto Shoot (gun) or Auto Throw (knife)) (Detection Mode — Camera (viewport), Raycast (line of sight), or Both) (Hit Chance — 0-100% accuracy with intentional miss offset) (Miss Offset — spread radius when shots are meant to miss) (Target Part — Head, UpperTorso, LowerTorso, or HumanoidRootPart) (Auto Stab — auto-stabs closest enemy inside range) (Auto Stab Range / Cooldown — tune distance and delay) Safety / Bypass (Team Check — skip teammates in every combat feature) (Wall Hacks (Guns) — raycast ignores map geometry, hits enemies through walls) (Knife Wall Hacks — throws the knife from the victim's position for guaranteed hits) (Gun Cooldown Bypass — fire without waiting for weapon cooldown) (Knife Cooldown Bypass — throw/stab without waiting for weapon cooldown) (Knife Hitbox — inflated invisible hitbox on the knife handle) (Knife Hitbox Size — 2–30 studs) Aim Assist (Silent Aim — redirects shots to the closest enemy in FOV without moving camera) (Silent Aim FOV — 20–500 px) (Show FOV Circle — visual ring at screen center) (Aimbot — camera locks onto target head, optional smoothness) (Aimbot Smoothness — 0 = instant snap, 20 = slow glide) (Triggerbot — fires as soon as an enemy is under the crosshair, stabs if close enough) (Triggerbot Stab Range — 5–30 studs) Predictive Shooting (Enable Predictive — pre-fires shots where the target will be) (Max Prediction Time — 0.1–2s lookahead) (Bullet Travel Time — 0.05–0.15s, matches actual weapon speed) (Min Velocity — ignores slow/stationary targets) (Tracking Duration — how many samples to consider) (Min Confidence (%) — only fires when prediction is confident enough) (Predictive Auto Equip — auto-equips a gun before firing) (Predictive Debug — draws velocity lines and predicted positions) Automation (Auto Queue — walks to the emptiest ring of your chosen gamemode and queues up) (Gamemode — 1v1, 2v2, 3v3, 4v4) (Retry Interval — auto-retry on queue failure) (Walk to Ring — manual trigger to walk to a pad) (Anti-AFK — prevents Roblox from kicking you while idle) (End Game Message — auto-sends a chat message after each match) (Message Options — Random or 50+ presets like "gg", "ez", "no diff", "skill issue", etc.) (Message Chance — 1-100% chance per match) AI Combat (Enable AI — full autonomous combat bot) (Dodge Pattern — Zigzag, Serpentine, Jump Spam, Random) (Engage Distance — max range the AI will chase, 50–300 studs) (Optimal Range — distance the AI tries to maintain while fighting) (AI Update Rate — how many think ticks per second) (Smart Targeting — weights threat, exposure, health, ground height, teammate focus) (Vertical Control — jumps/repositions when target is above or below) (Keep Range — maintains optimal range while strafing) (Face Target — snaps body towards target before each shot) (Lead Moving Targets — predicts target movement with aim lead) (AI Lead Time — 0–0.25s aim lead on moving targets) (AI Auto Equip — keeps a weapon in hand automatically) (Focus Teammate's Target — piles onto whoever your teammates are fighting) (Retreat Below HP — runs away and prefers cover when low) (AI Bunny Hop — hops while closing distance) (Ran






