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open source pillar chase HUB
Legacy
3 days ago · Updated
Reviewed by QueueSherlockPaid revieweron How review works
open source pillar chase HUB is a Legacy script for Roblox, uploaded to ScriptBlox on Oct 25, 2026. Reviewed by a person on Oct 28, 2026.
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Description
Find out after you execute (no its not a virus lol)
--[[
Pillar Chase - Role Highlight Hub (v2)
Place 121255181515820 (Pillar Chase 2 / Halloween PT1)
UI
Dark "Product Faker"-style window: Roboto Condensed typography, near
black panels, a centred floating window with shadow + hairline stroke,
a bottom icon rail with a sliding indicator, toast notifications and
scramble / fade / scale animations. Seven tabs: Roles, Visuals, HUD,
Tasks, Teleport, Extras, Info.
FEATURES
* Role highlights: Monster=red, Survivor=green, Sentinel=amber (+Unknown)
* See-through-walls, fill opacity, per-role colour presets
* Name / role / distance labels
* Off-screen direction arrows, tracers, monster proximity alert
* Always-on status HUD (survivors alive, monster distance, your role)
* Tasks: objective ESP on every map + auto-collect. It scans the map
and round FIRST; if you are not in a game (no map) or you are dead it
does nothing and the readout says "Not in game.". Collection handles
both touch shards and ProximityPrompt objectives (snow, trash, blood,
keypads, valves, generators).
* Utility: anti-AFK, fullbright, no fog, noclip, FOV zoom, exit ESP,
crosshair, fps/ping
* Unlocks the mouse while the window is open (the game force-locks it,
which is why buttons were unclickable), restored automatically
SAFETY
Everything here is LOCAL: Highlight, BillboardGui and the overlay are
never replicated, the server never sees them, and no game logic,
movement or hit detection is touched. No hooks, no remotes.
ROLE DETECTION (verified live)
Character:GetAttribute("Type") == "Monster" / "Survivor" / "Sentinel"
Player:GetAttribute("EndCondition") == "MONSTER" (backup)
Anything else -> "Unknown" (never silently hidden).
]]
if game.PlaceId ~= 121255181515820 then
return
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