Just a baseplate.
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Jeb Fe p4ndorq

Just a baseplate
2 years ago
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Jeb Fe p4ndorq is a Just a baseplate script for Roblox, uploaded to ScriptBlox on Jun 28, 2024.

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Description

old fe script 2020 - 2022 but can running running on this game

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---///pandora//---
--//myworld reanimate//--
local Vector3_101 = Vector3.new(1, 0, 1)
local netless_Y = Vector3.new(0, 25.1, 0)
local function getNetlessVelocity(realPartVelocity) --change this if you have a better method
    local mag = realPartVelocity.Magnitude
    if (mag > 1) and (mag < 100) then
        local unit = realPartVelocity.Unit
        if (unit.Y > 0.25) or (unit.Y < -0.75) then
            return realPartVelocity * (25.1 / realPartVelocity.Y)
        end
        realPartVelocity = unit * 100
    end
    return (realPartVelocity * Vector3_101) + netless_Y
end
local simradius = "shp" --simulation radius (net bypass) method
--"shp" - sethiddenproperty
--"ssr" - setsimulationradius
--false - disable
local noclipAllParts = false --set it to true if you want noclip
local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
local newanimate = true --disables the animate script and enables after reanimation
local discharscripts = true --disables all localScripts parented to your character before reanimation
local R15toR6 = true --tries to convert your character to r6 if its r15
local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
local loadtime = 0.5 --anti respawn delay
local method = 3 --reanimation method
--methods:
--0 - breakJoints (takes [loadtime] seconds to laod)
--1 - limbs
--2 - limbs + anti respawn
--3 - limbs + breakJoints after [loadtime] seconds
--4 - remove humanoid + breakJoints
--5 - remove humanoid + limbs
local alignmode = 2 --AlignPosition mode
--modes:
--1 - AlignPosition rigidity enabled true


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