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Fe building tools

Roblox
lolka1742
lolka1742First script
2 years ago
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Fe building tools is a Roblox script, uploaded to ScriptBlox on Nov 4, 2024.

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Description

It's fe only in just a baseplate, equip any assessory and run it script made by rouxhaver

Updates

  1. Script edited: Create script

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--Made by rouxhaver
--Network Library by 4eyes
--gh 9350274205, 5803107414, 4753437569, 9350274205, 5803107414, 4753437569, 9350274205, 5803107414, 4753437569

local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local LocalPlayer = Players.LocalPlayer

if not getgenv().Network then
	getgenv().Network = {
		BaseParts = {};
		FakeConnections = {};
		Connections = {};
		Output = {
			Enabled = true;
			Prefix = "[NETWORK] ";
			Send = function(Type,Output,BypassOutput)
				if typeof(Type) == "function" and (Type == print or Type == warn or Type == error) and typeof(Output) == "string" and (typeof(BypassOutput) == "nil" or typeof(BypassOutput) == "boolean") then
					if Network["Output"].Enabled == true or BypassOutput == true then
						Type(Network["Output"].Prefix..Output);
					end;
				elseif Network["Output"].Enabled == true then
					error(Network["Output"].Prefix.."Output Send Error : Invalid syntax.");
				end;
			end;
		};
		CharacterRelative = false;
	}

	Network["Output"].Send(print,": Loading.")
	Network["Velocity"] = Vector3.new(14.46262424,14.46262424,14.46262424); --exactly 25.1 magnitude
	Network["RetainPart"] = function(Part,ReturnFakePart) --function for retaining ownership of unanchored parts
		assert(typeof(Part) == "Instance" and Part:IsA("BasePart") and Part:IsDescendantOf(workspace),Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg1 (Part) must be a BasePart which is a descendant of workspace.")
		assert(typeof(ReturnFakePart) == "boolean" or typeof(ReturnFakePart) == "nil",Network["Output"].Prefix.."RetainPart Error : Invalid syntax: Arg2 (ReturnFakePart) must be a boolean or nil.")
		if not table.find(Network["BaseParts"],Part) then
			if Network.CharacterRelative == true then
				local Character = LocalPlayer.Character
				if Character and Character.PrimaryPart then
					local Distance = (Character.PrimaryPart.Position-Part.Position).Magnitude
					if Distance > 1000 then


Comments

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test_subject's profile picture
test_subject3 months ago

Skid

1
**228's profile picture
**2282 years ago(edited)

gonna try it!

1