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Silent aim and magicbullet is a Jailbreak script for Roblox, uploaded to ScriptBlox on Jul 31, 2025.
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Description
Shoot through walls at like 500 studs Silent aim never miss a shot.
getgenv().toggled = true
getgenv().old = getgenv().old
or require(game:GetService('ReplicatedStorage').Module.RayCast).RayIgnoreNonCollideWithIgnoreList
local fovCircle = Drawing.new("Circle")
fovCircle.Visible = true
fovCircle.Radius = 100
fovCircle.Color = Color3.fromRGB(255, 255, 255)
fovCircle.Thickness = 1
fovCircle.Position = Vector2.new(game:GetService("Workspace").CurrentCamera.ViewportSize.X / 2, game:GetService("Workspace").CurrentCamera.ViewportSize.Y / 2)
local snapline = Drawing.new("Line")
snapline.Visible = false
snapline.Color = Color3.fromRGB(255, 255, 255)
snapline.Thickness = 1.2
local camera = game:GetService("Workspace").CurrentCamera
local player = game:GetService("Players").LocalPlayer
local function isInFOV(targetPos)
local playerPos = player.Character and player.Character.HumanoidRootPart.Position
if not playerPos then return false end
local directionToTarget = (targetPos - playerPos).Unit
local forwardVector = player.Character.HumanoidRootPart.CFrame.LookVector
local dotProduct = directionToTarget:Dot(forwardVector)
local fovAngle = math.rad(65 / 2)
local distance = (targetPos - playerPos).Magnitude
local screenPos, onScreen = camera:WorldToViewportPoint(targetPos)
local screenDistance = (Vector2.new(screenPos.X, screenPos.Y) - fovCircle.Position).Magnitude
return dotProduct > math.cos(fovAngle) and screenDistance <= fovCircle.Radius and onScreen
end
local function updateSnapline(target)
if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then
local rootPos = target.Character.HumanoidRootPart.Position
local screenPos, onScreen = camera:WorldToViewportPoint(rootPos)








could you lowk make wallbang false pls. Randomly shoots at other people im not even looking at would be really useful. Pls make a new repositories and make it so its just silent aim. FIRE work tho.