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Auto QTE
Ink game: Mingle practice QTE System RESET
3 months ago
Please login to perform these actions:Auto QTE is an Ink game: Mingle practice QTE System RESET script for Roblox, uploaded to ScriptBlox on Aug 11, 2026.
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Description
Just run the script and it automatically does the QTEs for you, you have to have the difficulty set to 0.7 though and you have to rerun the script every time you die
print("Auto QTE executed")
getgenv().conns = getgenv().conns or {}
for i, v in pairs(getgenv().conns) do
v:Disconnect()
end
local virtualUser = game:GetService("VirtualUser")
local UserInputService = game:GetService("UserInputService")
local VirtualInput = UserInputService:CreateVirtualInput()
local player = game:GetService("Players").LocalPlayer
local playerGui = player.PlayerGui
local path = playerGui:WaitForChild("ScreenGuiAhorcamiento"):WaitForChild("FrameContenedorQTE")
local target = "ImageLabelObjetivo"
local matcher = "ImageLabelRetraido"
local sg = Instance.new("ScreenGui", playerGui)
sg.Name = "exploitqtetest"
local keys = {["A"] = Enum.KeyCode.A, ["B"] = Enum.KeyCode.B, ["C"] = Enum.KeyCode.C, ["D"] = Enum.KeyCode.D, ["E"] = Enum.KeyCode.E,["F"] = Enum.KeyCode.F,["G"] = Enum.KeyCode.G,["H"] = Enum.KeyCode.H,["I"] = Enum.KeyCode.I,["J"] = Enum.KeyCode.J,["K"] = Enum.KeyCode.K,["L"] = Enum.KeyCode.L,["M"] = Enum.KeyCode.M,["N"] = Enum.KeyCode.N,["O"] = Enum.KeyCode.O,["P"] = Enum.KeyCode.P,["Q"] = Enum.KeyCode.Q,["R"] = Enum.KeyCode.R,["S"] = Enum.KeyCode.S,["T"] = Enum.KeyCode.T,["U"] = Enum.KeyCode.U,["V"] = Enum.KeyCode.V,["W"] = Enum.KeyCode.W,["X"] = Enum.KeyCode.X,["Y"] = Enum.KeyCode.Y,["Z"] = Enum.KeyCode.Z}
connect = path.ChildAdded:Connect(function(child)
print("new child")
if child.Name == "FrameQTE" then
local object = child:WaitForChild(target)
local match = child:WaitForChild(matcher)
local key = child:WaitForChild("TextLabel").Text
print("New qte", key)
repeat task.wait() until match.AbsoluteSize.X < object.AbsoluteSize.X and match.AbsoluteSize.Y < object.AbsoluteSize.Y
task.wait(0.1)
VirtualInput:SendKey(true, keys[key], false)
print("pressed", key)
task.wait()
VirtualInput:SendKey(false, keys[key])
print("released", key)
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