Auto Mine and Click
Infinite Drill Simulator
Auto Mine and Click is an Infinite Drill Simulator script for Roblox, uploaded to ScriptBlox on Mar 17, 2026.
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Description
⛏️ Infinite Drill Simulator 🗺️ Location Auto Detect Zone — automatically detects your zone and mine in real time Detect Once — one-time zone detection with a single click Manually select Zone / Mine using drop-down lists ⛏️ Mining Auto Mine — automatically mines all blocks in the selected mine Auto Claim — automatically claims a mine after clearing and waits for the next one Adjustable delay between hits (±0.05s) Displays the status, number of mined blocks, and claim progress 🖱️ Auto Click Automatically finds and clicks the nearest PowerClickArea Detect Nearest — manually searches for the nearest clickable object Teleport to ClickArea — teleports the character directly to the button VIP Pump Priority — prioritizes the VIP pump, if available Adjustable click delay (±0.01s) ⚙️ Other Custom keybind — any key to open/hide menu Collapsible window — minimize and close buttons Draggable interface
-- ============================================
-- AUTO MINE GUI SCRIPT v2.8 — Infinite Drill Simulator
-- ============================================
local Players = game:GetService("Players")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
player.CharacterAdded:Connect(function(char)
character = char
end)
-- ============================================
-- СОХРАНЕНИЕ НАСТРОЕК
-- ============================================
local SAVE_FILE = "InfiniteDrillSimulator_Settings.json"
local function saveSettings()
local data = {
toggleKey = State and State.toggleKey and State.toggleKey.Name or "RightControl",
mineDelay = State and State.mineDelay or 0,
clickDelay = State and State.clickDelay or 0.05,
autoClaimEnabled = State and State.autoClaimEnabled or true,
teleportToClick = State and State.teleportToClick or true,
useVipPump = State and State.useVipPump or false,
selectedZone = State and State.selectedZone or nil,
selectedMine = State and State.selectedMine or nil,
}
pcall(function()
writefile(SAVE_FILE, game:GetService("HttpService"):JSONEncode(data))
end)
end
local function loadSettings()
local ok, content = pcall(function()






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