[VERITY!] Hood Modded
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62 Executions

adana source

Hood Modded
4 years ago
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adana source is a Hood Modded script for Roblox, uploaded to ScriptBlox on Aug 1, 2022.

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Description

skidded da hood modded script pro tip : don't skid

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if game.PlaceId == 5602055394 then
    local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()

    --[[local colors = {
        SchemeColor = Color3.fromRGB(0,255,255),
        Background = Color3.fromRGB(25,25,25),
        Header = Color3.fromRGB(35,35,35),
        TextColor = Color3.fromRGB(255,255,255),
        ElementColor = Color3.fromRGB(20, 20, 20)
    }--]]
    local Window = Library.CreateLib("Adana 2.0 || raid#5002 , https://discord.gg/d6hzXnXkXY", "BloodTheme") 
    
    local Main = Window:NewTab("Main") 
    local MainSection = Main:NewSection("Main")
    MainSection:NewButton("Aimlock", "Q, type /e autosettings in chat for best settings", function()
        loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Hyotinhofofinho/s1mple/main/LIXO"))() 
    end) 
    MainSection:NewButton("AntiStomp", "AntiStomp", function()   
        loadstring(game:HttpGet(("https://raw.githubusercontent.com/MasterViera/raidware/main/antibypass"), true))()
    end) 
    MainSection:NewButton("SuperSpeed (c)", "hold c for superspeed", function()
        loadstring(game:HttpGet("https://raw.githubusercontent.com/angeloX041/Speedc/main/SuperSpeedC "))()  
    end) 

    MainSection:NewButton("Infinite Jump", "Jump in the air", function()   
        local gayer = game:GetService'Players'.LocalPlayer;
        local gayus = game:GetService'UserInputService';

        _G.JumpHeight = 50;

        function Action(Object, Function) if Object ~= nil then Function(Object); end end

        gayus.InputBegan:connect(function(UserInput)
            if UserInput.UserInputType == Enum.UserInputType.Keyboard and UserInput.KeyCode == Enum.KeyCode.Space then
                Action(gayer.Character.Humanoid, function(self)
                    if self:GetState() == Enum.HumanoidStateType.Jumping or self:GetState() == Enum.HumanoidStateType.Freefall then
                        Action(self.Parent.HumanoidRootPart, function(self)
                            self.Velocity = Vector3.new(0, _G.JumpHeight, 0);
                        end)
                    end


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