[πŸŽƒ] Jujutsu Shenanigans
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Uro Aimable Blind Rage (Grounded)

Jujutsu Shenanigans
WuzRERBorn
WuzRERBorn10K executions
3 days ago Β· Updated

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Uro Aimable Blind Rage (Grounded) is a Jujutsu Shenanigans script for Roblox, uploaded to ScriptBlox on Oct 28, 2026. Reviewed by a person on Oct 31, 2026.

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Description

Sup? this is a script for Uro (or Sky Assassin) which you can aim her Blind Rage with a full 360, it also has an auto-aim when the humanoid is near you, its also optional if you dont want to use that anyways! The settings and tips below explain better the main features of the script and how you control them: Settings: FLY_SPEED: flight speed KNOCKBACK_DISTANCE: how many studs the character gets pushed back. KNOCKBACK_TIME: how long the push lasts. Lower means a snappier knockback. KNOCKBACK_RANGE: how close a humanoid has to be for the knockback to happen at all. (Knockback is a short backward push at the start of the animation, used when a humanoid is nearby. It creates space so the hitbox doesn’t fly past the target without connecting.) HOMING_RANGE: how close an enemy has to be before the flight starts bending toward it HOMING_STRENGTH: how much the flight bends toward that enemy. 0 means no bending, 1 means it flies straight at them AUTO_AIM_ENABLED: face the target or keep facing the camera AUTO_AIM_TURN_SPEED: how fast the character turns toward the target AUTO_AIM_DURATION: how long auto-aim lasts after the animation starts Tips: Want it faster? Bump FLY_SPEED. HOMING_STRENGTH closer to 1 makes the curve sharper. Set it to 0 and the homing is gone. AUTO_AIM_TURN_SPEED between 4 and 8 feels pretty natural. Higher means it snaps faster. Auto-aim ending too early or too late? Play with AUTO_AIM_DURATION, 0.5 is a good starting point. If it’s grabbing enemies that are too far away, lower HOMING_RANGE. Don’t want the character turning toward the enemy? Set AUTO_AIM_ENABLED = false, it’ll still curve toward them but keep facing the camera. Enjoy it!

Notes

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WuzRERBorn's profile picture
WuzRERBornCreator22 hours ago

yo review ts already mods, its been 3 days u lazy bums

1
WuzRERBorn's profile picture
WuzRERBornCreator3 days ago(edited)

Lowk kinda useless script, just a script i made cus i had nothing to do :p

1
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local RunService = game:GetService("RunService")
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")

task.wait(3)

local lp = Players.LocalPlayer
local camera = workspace.CurrentCamera
local playerGui = lp:WaitForChild("PlayerGui")

-- CONFIG
local FLY_SPEED = 50 -- flight speed (studs/s)
local targetAnimationId = "rbxassetid://84784070267976"

local KNOCKBACK_DISTANCE = 2 -- studs pushed backwards at the start
local KNOCKBACK_TIME = 0.15 -- how long the knockback lasts (seconds)
local KNOCKBACK_RANGE = 8 -- max distance to a humanoid to trigger knockback

local HOMING_RANGE = 5 -- max distance to a humanoid to redirect the flight
local HOMING_STRENGTH = 0.3 -- 0 = no homing, 1 = straight to target

local AUTO_AIM_ENABLED = true -- true = face the target, false = keep facing the camera
local AUTO_AIM_TURN_SPEED = 6 -- how fast the character turns toward the target (higher = snappier)
local AUTO_AIM_DURATION = 0.5 -- how long auto-aim stays active after the animation starts (seconds)
-- END CONFIG

local aimEnabled = false
local activeTrack = nil
local humanoid = nil
local hrp = nil
local linearVelocity = nil
local alignOrientation = nil
local attachment = nil
local knockbackUntil = 0
local knockbackVelocity = Vector3.zero
local currentFacing = Vector3.zero
local autoAimUntil = 0

local screenGui = Instance.new("ScreenGui")
screenGui.Name = "AimToggleGui"


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