[🎃] Jujutsu Shenanigans
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2 Executions

Todo Slide

Jujutsu Shenanigans
WuzRERBorn
WuzRERBorn10K executions
3 days ago · Updated

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Todo Slide is a Jujutsu Shenanigans script for Roblox, uploaded to ScriptBlox on Oct 29, 2026. Reviewed by a person on Nov 1, 2026.

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Description

Heya! This script lets you use Todo Slide when pressing E (or SLIDE button for mobile players :D), when you press you go behind the enemy, you can do some pretty nice combos with it! You can use any character for this script btw. Settings (top of the script): DASH_KEY: key that triggers the dash DASH_TIME: how long the dash takes (seconds) DASH_EXTRA: how far past the target the dash goes FRONT_RANGE: how far away a target can be to get picked DASH_ANIMATION_ID: animation played as the pose DASH_POSE_TIME: moment in the animation to hold as the pose Tips Raise DASH_TIME for a slower slide, lower it for something snappier. If the dash stops short or overshoots, adjust DASH_EXTRA. Hitting the wrong enemy? Shrink FRONT_RANGE. The pose looks off? Change DASH_POSE_TIME until it lands on the frame you like. Enjoy It!

Notes

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WuzRERBorn's profile picture
WuzRERBornCreator3 days ago

silly script, hope you like it!

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local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")

-- clean up the previous run, if any
if _G.SlideTest then
	for _, conn in ipairs(_G.SlideTest.connections) do
		conn:Disconnect()
	end
	if _G.SlideTest.slideTrack then
		_G.SlideTest.slideTrack:Stop(0)
	end
	if _G.SlideTest.rig then
		_G.SlideTest.rig.align:Destroy()
		_G.SlideTest.rig.attachment:Destroy()
	end
	if _G.SlideTest.mobileGui then
		_G.SlideTest.mobileGui:Destroy()
	end
end
_G.SlideTest = { connections = {}, slideTrack = nil, rig = nil, mobileGui = nil }
local state = _G.SlideTest

local lp = Players.LocalPlayer
local camera = workspace.CurrentCamera

-- CONFIG
local SLIDE_KEY = Enum.KeyCode.E
local SLIDE_TIME = 0.35 -- total slide duration (seconds), raise to slow it down
local SLIDE_EXTRA = 5 -- studs the slide goes past the target
local FRONT_RANGE = 60
local SLIDE_ANIMATION_ID = "rbxassetid://100081544058065"
local SLIDE_POSE_TIME = 0 -- seconds into the animation to hold as the pose
local SHOW_MOBILE_BUTTON = true -- shows the SLIDE button (set false to hide it)
-- END CONFIG

local function findFrontTarget()
	local character = lp.Character
	local hrp = character and character:FindFirstChild("HumanoidRootPart")
	if not hrp then return nil end


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