[HIRED KILLER] Jujutsu Shenanigans
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11 Executions

Semi-automatic candy farm

Jujutsu Shenanigans
6day13
6day1310K executions
2 days ago · Updated

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Semi-automatic candy farm is a Jujutsu Shenanigans script for Roblox, uploaded to ScriptBlox on Oct 24, 2026. Reviewed by a person on Oct 26, 2026.

Does it work?

Early reports

0% say it works · 1 report in the last 2 weeks

Why it doesn't work Patched 1
Also noticed:

Description

Instant click, auto click, esp halloweendoors

View Raw
local Players = game:GetService("Players")
local Workspace = game:GetService("Workspace")

local Player = Players.LocalPlayer
local Effects = Workspace:WaitForChild("Effects")

local TARGET_NAME = "HalloweenDoor"
local CHECK_INTERVAL = 0.15
local ACTIVATE_DISTANCE_SQ = 10 * 10
local FIRE_COOLDOWN = 0.1
local HOLD_DURATION = 0

local ESP_COLOR = Color3.fromRGB(255, 190, 120)
local ESP_NAME = "HalloweenDoor_ESP"

local canFire = typeof(fireproximityprompt) == "function"
local doors = {} -- [door] = {highlight = Highlight, prompts = {[prompt] = true}}
local lastFire = setmetatable({}, { __mode = "k" })

local function fixPrompt(prompt)
	pcall(function()
		prompt.ClickablePrompt = true
		prompt.Enabled = true
		prompt.HoldDuration = HOLD_DURATION
		prompt.MaxActivationDistance = 12
	end)
end

local function addPrompt(data, prompt)
	if data.prompts[prompt] then return end
	data.prompts[prompt] = true
	fixPrompt(prompt)
end

local function trackDoor(door)
	if doors[door] then return end

	local highlight = Instance.new("Highlight")
	highlight.Name = ESP_NAME
	highlight.Adornee = door


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