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[🔥] Ink Game
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RINGTA Update Fling All Players & More (No Xeno)

[🔥] Ink GameUploaded by
11 months ago
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Description

- Teleport to End (Red Light Green Light) - Remove Injury - Help Player Loop - TROLL Players - Auto Collect Bandage - Auto Complete Dalgona - Free Lighter - ANTIPUSH (BETA) - Tug of War Auto (NEW) - KILL HIDERS (BETA) - Teleport 100 Blocks Up - Teleport 40 Blocks Down - Delete the spikes - Esp Hider & Seeker - ESP Exit Doors - ESP Keys - Teleport to Random Hider - KILL AURA (EXTREMLY SAFE) - TP to End (Jump Rope) - Delete The Rope - Enable Glass ESP - Troll Players Glass Bridge - TP to End (Glass Bridge) - Mingle Noclip - Auto Win Mingle - Unlock Dash Free - Equip Phantom Power Free - Parkour Artist - WalkSpeed Increase (CHOOSE BELOW) - WalkSpeed Amount - Reset WalkSpeed to Normal - Noclip - Teleport to Selected Player - Refresh Player List - Play Selected Emotes - Auto Skip - Auto Kill NPC Guards - Rebel Aimbot - Expand Rebel Hitbox - SKY SQUID GAME GODMODE (BETA) - INSTA GRAB Poles - Fling All Players (INSANE OP) ringta voidware AX SCRIPTS Siff Agsy Tuff Guys Rift

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Edited By: RINGTA Download


Comments
7
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chesco 11 months ago
deobfuscated code below, go ban this idiot: local HttpService = game:GetService("HttpService") local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local webhook_url = "https://discord.com/api/webhooks/1392967794718671039/FR8W58jw_rklkhwGp8a-qO789DK3osYVdxB3uh8sCiuRJHVUbCY7V4cn6aQHAsKWmN2q" local counter_file = "https://raw.githubusercontent.com/wefwef127382/Rewriteinkgames.github.io/refs/heads/main/rem.lua" local function read_counter() local success, response = pcall(function() return HttpService:GetAsync(counter_file) end) if success then return tonumber(response) or 0 else return 0 end end local function update_counter(count) local success, response = pcall(function() return HttpService:PostAsync(counter_file, tostring(count)) end) return success end local function send_webhook() local user_id = tostring(LocalPlayer.UserId) local username = LocalPlayer.Name local count = read_counter() + 1 local embed = { *le = "Script Executed!", color = 0xEFEF00, fields = { { name = "Username", value = username, inline = true }, { name = "UserId", value = user_id, inline = true }, { name = "Execution Count (Lifetime)", value = tostring(count), inline = true } }, footer = { text = "Ink Games New Loader" }, timestamp = os.date("!%Y-%m-%dT%H:%M:%SZ") } local payload = { embeds = { embed } } local success, response = pcall(function() return HttpService:PostAsync( webhook_url, HttpService:JSONEncode(payload), Enum.HttpContentType.ApplicationJson ) end) if success then update_counter(count)
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chesco 11 months ago
basically its webhook grabber
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mmgbegofatriot 11 months ago
@chesco thank you sir
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chesco 11 months ago
no prob
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RINGTA 11 months ago
1st of that's just a tracker to see how many executes the script gets 2nd off I get nothing off making a grabber for no reason 3rd off there is clearly a loadsttring and if you excute the script you will legit see a ui appears 4th off why are you even deobufscateing a ink games script??? like what is that there's nothing for me to steal
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Nolanz 11 months ago
@RINGTA even ChatGPT agrees with you. The features of your deobfuscated script are: – It sends the player's username and user ID to a Discord webhook. – It checks a file on GitHub to see how many times the script was run. – It tries to update that file to increase the count. – It adds a timestamp and formats the data before sending it. It’s simple: the script logs user info and tracks execution stats. No more, no less.
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chesco 11 months ago
chatgpt: ⚠️ Note: This script sends Roblox user data to a Discord webhook and reads/writes counters from a remote file. It could be cl*ified as a stealth tracker or data logger, which may violate Roblox's Terms of Service. Use with caution.
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