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convert Require (not script just ui) is a GUI Creator script for Roblox, uploaded to ScriptBlox on Sep 19, 2026.
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Description
By Indonesia exploiter
local LocalPlayer = game:GetService("Players").LocalPlayer
local propsToSkip = {Parent = true, ClassName = true}
local commonProps = {
"Name", "Visible", "Size", "Position", "Rotation", "AnchorPoint",
"BackgroundColor3", "BackgroundTransparency", "BorderSizePixel", "BorderColor3",
"ZIndex", "ClipsDescendants", "LayoutOrder",
"Text", "TextColor3", "TextTransparency", "TextSize", "TextScaled", "TextWrapped",
"Font", "TextXAlignment", "TextYAlignment", "ClearTextOnFocus", "MultiLine", "PlaceholderText",
"Image", "ImageColor3", "ImageTransparency", "ImageRectOffset", "ImageRectSize", "ScaleType",
"CornerRadius", "Color", "Thickness", "ApplyStrokeMode", "LineJoinMode",
"CanvasSize", "ScrollBarThickness", "ScrollBarImageColor3",
"FillDirection", "HorizontalAlignment", "VerticalAlignment", "SortOrder", "Padding",
"CellSize", "CellPadding"
}
local function serVal(v, ind)
ind = ind or 0
local t = typeof(v)
if t == "string" then return string.format("%q", v)
elseif t == "number" or t == "boolean" then return tostring(v)
elseif t == "nil" then return "nil"
elseif t == "Vector3" then return string.format("Vector3.new(%s,%s,%s)", v.X, v.Y, v.Z)
elseif t == "Vector2" then return string.format("Vector2.new(%s,%s)", v.X, v.Y)
elseif t == "CFrame" then
local c = {v:GetComponents()}
return string.format("CFrame.new(%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s)", table.unpack(c))
elseif t == "Color3" then return string.format("Color3.fromRGB(%d,%d,%d)", math.floor(v.R*255+0.5), math.floor(v.G*255+0.5), math.floor(v.B*255+0.5))
elseif t == "BrickColor" then return string.format("BrickColor.new(%q)", v.Name)
elseif t == "UDim" then return string.format("UDim.new(%s,%s)", v.Scale, v.Offset)
elseif t == "UDim2" then return string.format("UDim2.new(%s,%s,%s,%s)", v.X.Scale, v.X.Offset, v.Y.Scale, v.Y.Offset)
elseif t == "Rect" then return string.format("Rect.new(%s,%s,%s,%s)", v.Min.X, v.Min.Y, v.Max.X, v.Max.Y)
elseif t == "NumberRange" then return string.format("NumberRange.new(%s,%s)", v.Min, v.Max)
elseif t == "NumberSequence" then
local p = {}
for _, k in ipairs(v.Keypoints) do
table.insert(p, string.format("NumberSequenceKeypoint.new(%s,%s,%s)", k.Time, k.Value, k.Envelope))
end
return "NumberSequence.new({" .. table.concat(p, ",") .. "})"

![GUI Creator [ not available ]](/images/script/109294084812367-1774540443248.png)
![GUI Creator [ not available ]](/images/script/109294084812367-1787905517926.png)
![Night Rider 🏍️ [TESTING]](/images/script/71335623205843-1793659788659.png)
![[💀DUELS] Murderers VS Sheriffs](/images/script/135856908115931-1793679484047.png)
the game is dead
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