Reality Compromised
3.1k Views
8 Executions

Unlock things

Reality CompromisedUploaded by
1 year ago
Please login to perform these actions:

Description

This script will allow to every gun and MERC with A.A.H.W on the game, idk what i say here

View Raw
Edited By: Noobs Download


Comments

11
11 comments
Log in to join the conversation. Login
Mi*ikuCream's profile picture
Mi*ikuCream1 year ago

W but obfuscate it for no patch

2
THEEPIKNOOB's profile picture
THEEPIKNOOB1 year ago

A thing, the Origins don't work, I don't know if the game verify if player have the unit or not, but I think it have, because you can't use them, just the weapons work, if they add new weapons and don't fix this script, you can use the new weapons even they are not on sale

0
THEEPIKNOOB's profile picture
THEEPIKNOOB1 year ago

Why did you give the normal script? It works with obfuscate and without, obfuscate just make the script hard to know what is gonna do, I think you is little stupid

0
himoto's profile picture
himoto1 year ago

@THEEPIKNOOB sorry twin, I was joking I should've put /j ;-;

0
EnterUsername224's profile picture
EnterUsername2241 year ago

local player = game:GetService("Players").LocalPlayer local playerData = player:WaitForChild("Data") local function setBools(container) if not container then return end for _, child in ipairs(container:GetChildren()) do if child:IsA("BoolValue") then child.Value = true end end end local function unlockRecursive(container) if not container then return end for _, child in ipairs(container:GetChildren()) do if child:IsA("BoolValue") then child.Value = true elseif child:IsA("Folder") or child:IsA("Model") then unlockRecursive(child) end end end local origins = playerData:WaitForChild("Origins") if origins:FindFirstChild("MERC") and origins["MERC"]:FindFirstChild("Unlocked") then origins["MERC"]["Unlocked"].Value = true end if origins:FindFirstChild("A.A.H.W") and origins["A.A.H.W"]:FindFirstChild("Unlocked") then origins["A.A.H.W"]["Unlocked"].Value = true end setBools(origins["MERC"]:FindFirstChild("Units")) setBools(origins["A.A.H.W"]:FindFirstChild("Units")) local unlockedStuff = playerData:WaitForChild("UnlockedStuff") for _, category in ipairs({ "Armours", "Items", "Melees", "Primaries", "Secondaries" }) do local folder = unlockedStuff:FindFirstChild(category) if folder then unlockRecursive(folder) end end

-2
himoto's profile picture
himoto1 year ago

@EnterUsername224 you little *

1
THEEPIKNOOB's profile picture
THEEPIKNOOB1 year ago

Oh, i will delete the Origins one because It doesnt make you that what you have equipped I tried the Merczerker and it didnt. So It Will just do the weapon, items and armor

0
THEEPIKNOOB's profile picture
THEEPIKNOOB1 year ago

idk how i obfuscate so i will use AI

0
THEEPIKNOOB's profile picture
THEEPIKNOOB1 year ago

Ok

-1