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Description
This script will allow to every gun and MERC with A.A.H.W on the game, idk what i say here
Comments
7

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tharver357 9 months ago
What does this script do?
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Mi*ikuCream 9 months ago
W but obfuscate it for no patch
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THEEPIKNOOB 9 months ago
Ok
tharver357What does this script do?
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Mi*ikuCream 9 months ago - Edited
@tharver357 unlock all guns and items and armor if u leave it does not save but when u equip it u still save the gun u equiped (so long lol)
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THEEPIKNOOB 9 months ago
idk how i obfuscate so i will use AI
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THEEPIKNOOB 9 months ago
Oh, i will delete the Origins one because It doesnt make you that what you have equipped
I tried the Merczerker and it didnt.
So It Will just do the weapon, items and armor
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EnterUsername224 9 months ago
local player = game:GetService("Players").LocalPlayer
local playerData = player:WaitForChild("Data")
local function setBools(container)
if not container then return end
for _, child in ipairs(container:GetChildren()) do
if child:IsA("BoolValue") then
child.Value = true
end
end
end
local function unlockRecursive(container)
if not container then return end
for _, child in ipairs(container:GetChildren()) do
if child:IsA("BoolValue") then
child.Value = true
elseif child:IsA("Folder") or child:IsA("Model") then
unlockRecursive(child)
end
end
end
local origins = playerData:WaitForChild("Origins")
if origins:FindFirstChild("MERC") and origins["MERC"]:FindFirstChild("Unlocked") then
origins["MERC"]["Unlocked"].Value = true
end
if origins:FindFirstChild("A.A.H.W") and origins["A.A.H.W"]:FindFirstChild("Unlocked") then
origins["A.A.H.W"]["Unlocked"].Value = true
end
setBools(origins["MERC"]:FindFirstChild("Units"))
setBools(origins["A.A.H.W"]:FindFirstChild("Units"))
local unlockedStuff = playerData:WaitForChild("UnlockedStuff")
for _, category in ipairs({
"Armours",
"Items",
"Melees",
"Primaries",
"Secondaries"
}) do
local folder = unlockedStuff:FindFirstChild(category)
if folder then
unlockRecursive(folder)
end
end
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