Forsaken
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5 Executions

Open source hitbox pusher

Doesn't work on Xeno SolaraMarked by the uploader
Forsaken
forsakenUPLOADER
forsakenUPLOADER100K executions
2 days ago · Updated

Reviewed by QueueSherlockPaid revieweron How review works

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Open source hitbox pusher is a Forsaken script for Roblox, uploaded to ScriptBlox on Oct 24, 2026. Reviewed by a person on Oct 26, 2026.

Does it work?

Early reports

0% say it works · 1 report in the last 2 weeks

Why it doesn't work Got kicked 1

Doesn't work on Xeno or Solara. The uploader marked it.

Also noticed:

Description

Read this if you dont understand what it does: For laggy players, your hitbox always goes behind you, which gives you a disadvantage in PvP as your attacks don't actually land where you hit, Using this, it will push your *server position* (the only way to see the SERVER POSITION is to enable "Show collision hitboxes" in the in-game settings, and the blue cylinder is your server position) without that setting on there will be no visual difference aside from where your hitboxes spawn Depending on the ping you get, you will want to tweak the settings to your liking (PingDivisor and MaxOffset) Created by Catsaken https://discord.gg/VzHp67sw9a

View Raw
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = game:GetService("Players").LocalPlayer

getgenv().ForsakenSpoof = {
	Enabled = true,
	MaxOffset = 4,
	PingDivisor = 1400,
}

local CharacterReplication = ReplicatedStorage:WaitForChild("Systems"):WaitForChild("Player"):WaitForChild("Game"):WaitForChild("CharacterReplication")
local module = require(CharacterReplication)

if not getgenv().OldSerialize then
	getgenv().OldSerialize = module.Serialize
end

function module.Serialize(p1, p2)
	if not getgenv().ForsakenSpoof.Enabled then
		return getgenv().OldSerialize(p1, p2)
	end

	local Character = LocalPlayer.Character
	local PrimaryPart

	if Character then
		PrimaryPart = Character.PrimaryPart
	else
		PrimaryPart = Character
	end

	if Character then
		Character = Character:FindFirstChildOfClass("Humanoid")
	end

	if not (PrimaryPart and (Character and (p1.Position - PrimaryPart.Position).Magnitude < 15)) then
		return getgenv().OldSerialize(p1, p2)
	end

	local MoveDirection = Character.MoveDirection



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