Confirmed to work on: - Forsaken: Combat (https://www.roblox.com/games/126815230666914/Forsaken-Combat)
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Reviewed by QueueSherlockPaid revieweron How review works
Invis open source xeno/solara re-execute to disable is a Forsaken script for Roblox, uploaded to ScriptBlox on Nov 1, 2026. Reviewed by a person on Nov 4, 2026.
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Use in round not in lobby It abuses an animation that visually puts you underground you can still be seen when the killer uses an esp ability Prob works in fan games if not on xeno/solara but not tested anywhere except main game
Confirmed to work on: - Forsaken: Combat (https://www.roblox.com/games/126815230666914/Forsaken-Combat)
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local MainKillersPath = ReplicatedStorage.Assets.Killers
local IngamePlayers = workspace.Players
local Spectators = IngamePlayers.Spectating
local Method = '1x1x1x1 Zombie' -- or can be "c00lkidd Minion"
assert(Method == '1x1x1x1 Zombie' or Method == 'c00lkidd Minion', 'Invalid invis method. Use either 1x1x1x1 Zombie or c00lkidd Minion')
local ZombieSummon
local MinionSummon
local LocalPlayer = game:GetService('Players').LocalPlayer
local Success, AnimId = xpcall(function()
ZombieSummon = require(MainKillersPath['1x1x1x1'].Config).ZombieAnimations.Summon
MinionSummon = require(MainKillersPath['c00lkidd'].Config).PizzaDeliveryAnimations.Summoned
end, function(err)
warn('Failed to load animation ID for invisibility due to:', err)
end)
if not MinionSummon then
MinionSummon = 'rbxassetid://18886065814'
end
if not ZombieSummon then
ZombieSummon = 'rbxassetid://75804462760596'
end
local CharacterAdded
local function SetupInvis(Char)
local AnimId = Method == '1x1x1x1 Zombie' and ZombieSummon or MinionSummon
if not Animation then
getgenv().Animation = Instance.new('Animation')
Animation.AnimationId = AnimId
end
getgenv().AnimTrack = Char.Humanoid:LoadAnimation(Animation)
AnimTrack:Play()
AnimTrack:AdjustSpeed(0)
AnimTrack.TimePosition = 0
end
_G.InvisEnabled = not _G.InvisEnabled
if _G.InvisEnabled then
getgenv().Waiting = task.spawn(function()
local Char = LocalPlayer.Character
if Char and Char.Parent ~= Spectators then
if not Char:WaitForChild('Humanoid', 10) then
return warn('Invis: No humanoid')



