Multicolor and FurtherReach

Multicolor and FurtherReach is a Fling Things and People script for Roblox, uploaded to ScriptBlox on Aug 18, 2026.
Does it work?
Working 75%75% say it works · 5 reports in the last 2 weeks · 1 this week
Description
multi color line and further reach gamepass work on Xeno if your executor has firesignal then firesignal(game:GetService("ReplicatedStorage").GamepassEvents.MulticolorLineBoughtNotifier.OnClientEvent) local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/ultraskidding/luau/refs/heads/main/AkaliNotif.lua"))(); local Notify = AkaliNotif.Notify; local Players = game:GetService("Players") local UIS = game:GetService("UserInputService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedFirst = game:GetService("ReplicatedFirst") local LocalPlayer = Players.LocalPlayer local Config = { Toggle = Enum.KeyCode.Seven, Unload = Enum.KeyCode.Eight, Working = false } local Cooldown = false local ScriptNotify = ReplicatedStorage.GamepassEvents.FurtherReachBoughtNotifier local Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent local DiedHandle local function ReloadScript() game.Players.LocalPlayer.Character.GrabbingScript.Enabled = false game.Players.LocalPlayer.Character.GrabbingScript.Enabled = true end local function Toggle(notify) Config.Working = not Config.Working local isEnabled = Config.Working if notify then Notify({ Title = "Further Reach", Description = isEnabled and "Activated!" or "Disabled!", Duration = 5 }) end if isEnabled then local LineTexture = LocalPlayer:FindFirstChild("FartherReach") if LineTexture then LineTexture:Destroy() end local LineTexture = Instance.new("BoolValue") LineTexture.Name = "FartherReach" LineTexture.Value = true LineTexture.Parent = LocalPlayer ScriptNotify.Parent = ReplicatedFirst Activator.Parent = ReplicatedStorage.GamepassEvents Activator.Name = "FurtherReachBoughtNotifier" ReloadScript() task.delay(0.1, function() Activator:FireServer() end) DiedHandle = LocalPlayer.CharacterAdded:Connect(function(Character) Character:WaitForChild("GrabbingScript") Toggle(false);task.wait(0.1) Toggle(false) end) else local LineTexture = LocalPlayer:FindFirstChild("FartherReach") if LineTexture then LineTexture:Destroy() end ScriptNotify.Parent = ReplicatedStorage.GamepassEvents Activator.Name = "LimitedTimeToyEvent" Activator.Parent = ReplicatedStorage.MenuToys ReloadScript() DiedHandle:Disconnect() DiedHandle = nil end end Toggle(true) BindHandle = UIS.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Config.Toggle then if Cooldown then return end Cooldown = true Toggle(true) task.delay(0.2, function() Cooldown = false end) elseif input.KeyCode == Config.Unload then Notify({ Title = "Further Reach", Description = "Unloading...", Duration = 5 }) if Config.Working then Toggle(false) end BindHandle:Disconnect() end end)
-- Further Reach made by locality
-- Multi Color Line made by divo
task.spawn(function()
if not game:IsLoaded() then game.Loaded:Wait() end
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame"):WaitForChild("CoinsDisplay")
game:GetService("Players").LocalPlayer.PlayerGui:WaitForChild("MenuGui"):WaitForChild("TopRight"):WaitForChild("CoinsFrame"):WaitForChild("CoinsDisplay"):WaitForChild("Coins")
local AkaliNotif = loadstring(game:HttpGet("https://raw.githubusercontent.com/ultraskidding/luau/refs/heads/main/AkaliNotif.lua"))();
local Notify = AkaliNotif.Notify;
local Players = game:GetService("Players")
local UIS = game:GetService("UserInputService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ReplicatedFirst = game:GetService("ReplicatedFirst")
local LocalPlayer = Players.LocalPlayer
local Config = {
Toggle = Enum.KeyCode.Seven,
Unload = Enum.KeyCode.Eight,
Working = false
}
local Cooldown = false
local ScriptNotify = ReplicatedStorage.GamepassEvents.MulticolorLineBoughtNotifier
local Activator = ReplicatedStorage.MenuToys.LimitedTimeToyEvent
local DiedHandle
local function ReloadScript()
game:GetService("Players").LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled = false
game:GetService("Players").LocalPlayer.PlayerGui.MenuGui.Menu.TabContents.Settings.Contents.LineFrame.ColorPicking.Enabled = true
end
local function Toggle(notify)
Config.Working = not Config.Working
local isEnabled = Config.Working
if notify then
Notify({
Title = "Further Reach",






tested this with my alt and the multicolor is fe dude this is awesome lol
@nottuff no problem
@Divouer also is there any way to save your line color without having to edit them back (for example: you used a black and white color then you rejoin and it comes back like that when you execute the script)
@nottuff i dunno?