
KEYLESS FTAP super fling but better OPN SRC
Fling Things and PeopleUploaded byDescription
My friend's discord server: https://discord.gg/fwPtu7pay Original maker's YT is R scripter -no fling limit -you can have negative fling -troll people -idk The script if you want to edit it or reupload ur edited ver: -- Load external library local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))() -- Create UI window local Window = Library:CreateWindow("Fling super strength") -- Services local UserInputService = game:GetService("UserInputService") local Workspace = game:GetService("Workspace") local Debris = game:GetService("Debris") -- Config variables local FLING_VELOCITY_NAME = "FlingVelocity" local superFlingEnabled = true local flingStrength = 8500000 -- UI Elements Window:AddToggle({ text = "Super Fling", flag = "SuperFling", callback = function(state) superFlingEnabled = state print("Super Fling:", state) end, }) Window:AddSlider({ text = "Fling Strength", flag = "FlingStrength", min = -99999, max = 1000000000, value = flingStrength, callback = function(value) flingStrength = value print("Strength set to:", value) end, }) Window:AddLabel({ text = "enjoy the script :3", type = "label", }) -- Initialize library Library:Init() -- Handle GrabParts being added Workspace.ChildAdded:Connect(function(child) if child.Name == "GrabParts" then local success, grabPart = pcall(function() return child:WaitForChild("GrabPart", 2):WaitForChild("WeldConstraint", 2).Part1 end) if not success or not grabPart then return end local bodyVelocity = Instance.new("BodyVelocity") bodyVelocity.Name = FLING_VELOCITY_NAME bodyVelocity.Parent = grabPart local connection connection = child:GetPropertyChangedSignal("Parent"):Connect(function() if child.Parent == nil then if superFlingEnabled then print("Launched with power:", flingStrength) bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bodyVelocity.Velocity = Workspace.CurrentCamera.CFrame.LookVector * flingStrength Debris:AddItem(bodyVelocity, 1) else bodyVelocity.MaxForce = Vector3.new(0, 0, 0) Debris:AddItem(bodyVelocity, 1) print("Launch cancelled") end if connection then connection:Disconnect() end end end) end end)



Bloxx3rpwnerrealMy first script :D

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