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Fe Darth Vader

Universal Script 📌
5 years ago
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Description

Warning: This doesnt work if you dont have the red light saber so you gotta buy it first so heres the link: https://www.roblox.com/catalog/5979445178/Saber-Simulator-Red-Light-Saber

Updates

  1. Script edited: Create script

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--hat needed: https://www.roblox.com/catalog/5979445178/Saber-Simulator-Red-Light-Saber
loadstring(game:HttpGet("https://raw.githubusercontent.com/Tescalus/Pendulum-Hubs-Source/main/Reanimation.lua"))()
warn("Netless Activated!")

_G.loop = true
local player = game.Players.LocalPlayer
local char = player.Character
local Align = function(Part0, Part1,Mesh)
    local Aligns = {
        AlignOrientation = Instance.new("AlignOrientation", Part0),
        AlignPosition = Instance.new("AlignPosition", Part0)
    }
    
    local Attachments = {
        Attach0 = Instance.new("Attachment", Part0),
        Attach1 = Instance.new("Attachment", Part1)
    }
    local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
    if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
        m:Destroy()
    end
    Part0:BreakJoints()
    Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
    Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
    Aligns.AlignOrientation.Responsiveness = math.huge
    Aligns.AlignOrientation.RigidityEnabled = true
    
    Aligns.AlignPosition.Attachment0 = Attachments.Attach0
    Aligns.AlignPosition.Attachment1 = Attachments.Attach1
    Aligns.AlignPosition.Responsiveness = math.huge
    Aligns.AlignPosition.RigidityEnabled = true
        Aligns.AlignPosition.MaxForce = 999999999
        spawn(function()
            while _G.loop do 
                local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
                if mag >= 5 then 
                Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
                end
                Part0.Velocity = Vector3.new(0,35,0)
                game['Run Service'].Heartbeat:wait()


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